ImGui
This commit is contained in:
@@ -15,9 +15,16 @@ project(
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source/ *.cpp
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)
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file(GLOB IMGUI_SOURCES
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../Libraries/imgui/*.h
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../Libraries/imgui/*.cpp
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"../Libraries/imgui/backends/imgui_impl_glfw.cpp"
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"../Libraries/imgui/backends/imgui_impl_glfw.h"
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"../Libraries/imgui/backends/imgui_impl_opengl3.cpp"
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"../Libraries/imgui/backends/imgui_impl_opengl3.h")
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add_compile_definitions(_EXPORTING)
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add_library(HydraEngine SHARED ${SOURCES})
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add_library(HydraEngine SHARED ${SOURCES} ${IMGUI_SOURCES})
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@@ -43,7 +50,9 @@ include_directories(HydraEngine, "../Libraries/stb-master/")
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#********** BOX3d ********
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target_link_libraries(HydraEngine PRIVATE "C:/Code/HydraV3/Libraries/box3d/src/Debug/box3dd.lib")
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include_directories(HydraEngine, "../Libraries/box3d/include/")
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#********** IMGUI ********
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include_directories(HydraEngine, "../Libraries/imgui/")
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include_directories(HydraEngine, "../Libraries/imgui/backends")
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include_directories(HydraClient "${CMAKE_SOURCE_DIR}/HydraEngine/includes")
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if(WIN32)
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@@ -163,7 +163,6 @@ void HydraActorManager::SetPosition(HydraID actorID, glm::dvec3 position)
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HydraPositionComponent &pos_comp = ecs->GetComponent<HydraPositionComponent>(actorID);
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pos_comp.position = position;
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if(!pos_comp.needs_update)
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{
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ecs->GetSystem<HydraTransformSystem>()->UpdateTransform(actorID);
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@@ -69,6 +69,8 @@
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#include "../task/renderer/HydraEndRenderTask.hpp"
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#include "../mesh/HydraMeshManager.h"
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#include "../gui/HydraGuiManager.h"
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HydraTaskScheduler *const HydraEngine::TaskScheduler()
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{
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return m_task_scheduler;
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@@ -208,6 +210,7 @@ void HydraEngine::_CreateManagers()
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m_material_buffer_manager = new HydraMaterialBufferManager();
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m_light_buffer_manager = new HydraLightBufferManager();
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m_shadow_buffer_manager = new HydraShadowBufferManager();
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m_gui_manager = new HydraGUIManager();
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}
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@@ -232,6 +235,7 @@ void HydraEngine::_InitialiseManagers()
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HydraID create_shadow_buffer_task_id = m_task_scheduler->CreateTask<HydraInitialiseShadowBufferTask>(HydraThreadAffinity::Render);
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m_task_scheduler->WaitForTask(create_shadow_buffer_task_id);
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m_gui_manager->Intialise();
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}
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@@ -474,6 +478,11 @@ void HydraEngine::_GameLoop()
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HydraRenderPipelineTask* render_def_task = static_cast<HydraRenderPipelineTask*>(m_task_scheduler->GetTask(render_def_task_id));
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render_def_task->Initialise(m_deferred_pipeline);
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m_task_scheduler->WaitForTask(render_def_task_id);
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m_gui_manager->BeginFrame();
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m_gui_manager->DrawWindows();
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m_gui_manager->EndFrame();
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HydraID end_task_id = m_task_scheduler->CreateTask<HydraEndRenderTask>(HydraThreadAffinity::Render);
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m_task_scheduler->WaitForTask(end_task_id);
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@@ -489,7 +498,7 @@ void HydraEngine::_Shutdown()
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//Shutdown the buffer and vertex buffer managers
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m_gui_manager->Shutdown();
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HydraID shutdown_buffer_mgr_id = m_task_scheduler->CreateTask<HydraShutdownBufferManagerTask>(HydraThreadAffinity::Render);
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m_task_scheduler->WaitForTask(shutdown_buffer_mgr_id);
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@@ -513,6 +522,7 @@ void HydraEngine::_Shutdown()
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delete m_texture_buffer_manager;
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delete m_material_buffer_manager;
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delete m_light_buffer_manager;
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delete m_gui_manager;
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}
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bool HydraEngine::KeyPressed(HYDRA_KEY_CODES key)
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@@ -32,6 +32,7 @@ class HydraPointShadowSourceSystem;
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class HydraPhysicsSystem;
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class HydraTickActorsSystem;
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class HydraShadowCasterSystem;
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class HydraGUIManager;
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class CLASS_DEFINE HydraEngine : public HydraObject
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{
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@@ -98,6 +99,7 @@ private:
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HydraMaterialBufferManager* m_material_buffer_manager = nullptr;
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HydraLightBufferManager* m_light_buffer_manager = nullptr;
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HydraShadowBufferManager* m_shadow_buffer_manager = nullptr;
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HydraGUIManager* m_gui_manager = nullptr;
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std::shared_ptr<HydraMeshSystem> m_mesh_system;
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std::shared_ptr<HydraTransformSystem> m_transform_system;
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@@ -13,7 +13,7 @@ void HydraObject::DebugLog(std::string log_entry)
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#ifdef __unix__ /* __unix__ is usually defined by compilers targeting Unix systems */
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std::cout << log_entry + "\r\n";
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#elif defined(_WIN32) || defined(WIN32) /* _Win32 is usually defined by compilers targeting 32 or 64 bit Windows systems */
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OutputDebugString(log_entry.c_str());
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//OutputDebugString(log_entry.c_str());
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#endif
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}
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@@ -0,0 +1,64 @@
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#include "HydraGuiManager.h"
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#include "HydraSceneGraphWindow.h"
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#include "../scheduler/HydraTaskScheduler.h"
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#include "../task/gui/HydraInitialiseGUITask.hpp"
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#include "../task/gui/HydraShutdownGUITask.hpp"
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#include "../task/gui/HydraStartGUIFrameTask.hpp"
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#include "../task/gui/HydraDrawWindowTask.hpp"
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#include "../task/gui/HydraEndGUIFrameTask.hpp"
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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void HydraGUIManager::Intialise()
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{
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HydraID task_id = GetEngine()->TaskScheduler()->CreateTask<HydraInitialiseGUITask>(HydraThreadAffinity::Render);//, barrier_id);
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HydraInitialiseGUITask* task = static_cast<HydraInitialiseGUITask*>(GetEngine()->TaskScheduler()->GetTask(task_id));
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GetEngine()->TaskScheduler()->WaitForTask(task_id);
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std::unique_ptr<HydraSceneGraphWindow> window = std::make_unique<HydraSceneGraphWindow>();
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AddWindow(std::move(window));
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}
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void HydraGUIManager::Shutdown()
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{
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for(uint32_t i = 0; i < m_windows.size(); i++)
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{
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m_windows[i].release();
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}
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m_windows.clear();
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HydraID task_id = GetEngine()->TaskScheduler()->CreateTask<HydraShutdownGUITask>(HydraThreadAffinity::Render);//, barrier_id);
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GetEngine()->TaskScheduler()->WaitForTask(task_id);
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}
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void HydraGUIManager::BeginFrame()
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{
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HydraID task_id = GetEngine()->TaskScheduler()->CreateTask<HydraStartGUIFrameTask>(HydraThreadAffinity::Render);//, barrier_id);
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GetEngine()->TaskScheduler()->WaitForTask(task_id);
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}
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void HydraGUIManager::DrawWindows()
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{
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for(uint32_t i = 0; i < m_windows.size(); i++)
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{
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HydraID task_id = GetEngine()->TaskScheduler()->CreateTask<HydraDrawWindowTask>(HydraThreadAffinity::Render);//, barrier_id);
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HydraDrawWindowTask* task = static_cast<HydraDrawWindowTask*>(GetEngine()->TaskScheduler()->GetTask(task_id));
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task->Initialise(m_windows[i].get());
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GetEngine()->TaskScheduler()->WaitForTask(task_id);
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}
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}
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void HydraGUIManager::EndFrame()
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{
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HydraID task_id = GetEngine()->TaskScheduler()->CreateTask<HydraEndGUIFrameTask>(HydraThreadAffinity::Render);//, barrier_id);
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GetEngine()->TaskScheduler()->WaitForTask(task_id);
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}
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void HydraGUIManager::AddWindow(std::unique_ptr<HydraGuiWindow> window)
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{
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m_windows.push_back(std::move(window));
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}
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@@ -0,0 +1,25 @@
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#ifndef HYDRAGUIMANAGER
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#define HYDRAGUIMANAGER
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#include "../engine/HydraObject.h"
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#include "HydraGuiWindow.h"
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#include <vector>
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#include <memory>
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class HydraGUIManager : public HydraObject
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{
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public:
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void Intialise();
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void Shutdown();
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void BeginFrame();
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void DrawWindows();
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void EndFrame();
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void AddWindow(std::unique_ptr<HydraGuiWindow> window);
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private:
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std::vector<std::unique_ptr<HydraGuiWindow>> m_windows;
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};
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#endif /* HYDRAGUIMANAGER */
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@@ -0,0 +1,14 @@
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#ifndef HYDRAGUIWINDOW
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#define HYDRAGUIWINDOW
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#include "../engine/HydraObject.h"
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class HydraGuiWindow : public HydraObject
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{
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public:
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virtual void DrawComponents() = 0;
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private:
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};
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#endif /* HYDRAGUIWINDOW */
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@@ -0,0 +1,28 @@
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#include "HydraSceneGraphWindow.h"
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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void HydraSceneGraphWindow::DrawComponents()
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{
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float f = 0.0f;
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bool val1 = false;
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bool val2 = true;
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uint32_t counter = 0;
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::Checkbox("Demo Window", &val1); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &val2);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGuiIO& io = ImGui::GetIO();
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::End();
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}
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@@ -0,0 +1,13 @@
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#ifndef HYDRASCENEGRAPHYWINDOW
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#define HYDRASCENEGRAPHYWINDOW
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#include "../engine/HydraObject.h"
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#include "HydraGuiWindow.h"
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class HydraSceneGraphWindow : public HydraGuiWindow
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{
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public:
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void DrawComponents() override;
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private:
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};
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#endif /* HYDRASCENEGRAPHYWINDOW */
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@@ -0,0 +1,31 @@
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#ifndef HYDRADRAWWINDOWTASK
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#define HYDRADRAWWINDOWTASK
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#include "../HydraTask.h"
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#include "../../engine/HydraEngine.h"
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#include "../../renderer/HydraRenderer.h"
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#include "../../windowmanager/HydraWindowManager.h"
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#include "../../gui/HydraGuiWindow.h"
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#include "../../GlewIncludes.h"
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#include <GLMIncludes.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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class HydraDrawWindowTask : public HydraTask
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{
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private:
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HydraGuiWindow* m_window = nullptr;
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protected:
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public:
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void Process() override
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{
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m_window->DrawComponents();
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}
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void Initialise(HydraGuiWindow* window)
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{
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m_window = window;
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}
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};
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#endif /* HYDRADRAWWINDOWTASK */
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@@ -0,0 +1,33 @@
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#ifndef HYDRAENDGUIFRAMETASK
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#define HYDRAENDGUIFRAMETASK
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#include "../HydraTask.h"
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#include "../../engine/HydraEngine.h"
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#include "../../renderer/HydraRenderer.h"
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#include "../../windowmanager/HydraWindowManager.h"
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#include "../../GlewIncludes.h"
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#include <GLMIncludes.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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class HydraEndGUIFrameTask : public HydraTask
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{
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private:
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protected:
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public:
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void Process() override
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{
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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ImGui::EndFrame();
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}
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void Initialise()
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{
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}
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};
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#endif /* HYDRAENDGUIFRAMETASK */
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@@ -0,0 +1,41 @@
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#ifndef HYDRAINITIALISEGUITASK
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#define HYDRAINITIALISEGUITASK
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#include "../HydraTask.h"
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#include "../../engine/HydraEngine.h"
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#include "../../renderer/HydraRenderer.h"
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#include "../../windowmanager/HydraWindowManager.h"
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#include "../../GlewIncludes.h"
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#include <GLMIncludes.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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class HydraInitialiseGUITask : public HydraTask
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{
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private:
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protected:
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public:
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void Process() override
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{
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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//io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // IF using Docking Branch
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(GetEngine()->WindowManager()->GetWindow(), true); // Second param install_callback=true will install GLFW callbacks and chain to existing ones.
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ImGui_ImplOpenGL3_Init();
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}
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void Initialise()
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{
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}
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};
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#endif /* HYDRAINITIALISEGUITASK */
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@@ -0,0 +1,35 @@
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#ifndef HYDRASHUTDOWNGUITASK
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#define HYDRASHUTDOWNGUITASK
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#include "../HydraTask.h"
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#include "../../engine/HydraEngine.h"
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#include "../../renderer/HydraRenderer.h"
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#include "../../windowmanager/HydraWindowManager.h"
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#include "../../GlewIncludes.h"
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#include <GLMIncludes.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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class HydraShutdownGUITask : public HydraTask
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{
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private:
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protected:
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public:
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void Process() override
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{
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// Setup Dear ImGui context
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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}
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void Initialise()
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{
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}
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};
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#endif /* HYDRASHUTDOWNGUITASK */
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@@ -0,0 +1,34 @@
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#ifndef HYDRASTARTGUIFRAMETASK
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#define HYDRASTARTGUIFRAMETASK
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#include "../HydraTask.h"
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#include "../../engine/HydraEngine.h"
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#include "../../renderer/HydraRenderer.h"
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#include "../../windowmanager/HydraWindowManager.h"
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#include "../../GlewIncludes.h"
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#include <GLMIncludes.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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class HydraStartGUIFrameTask : public HydraTask
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{
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private:
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protected:
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public:
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void Process() override
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{
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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}
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void Initialise()
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{
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}
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};
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#endif /* HYDRASHUTDOWNGUITASK */
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@@ -24,8 +24,10 @@ public:
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b3BodyEvents events = b3World_GetBodyEvents(m_world_id);
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HydraTaskScheduler* task_scheduler = GetEngine()->TaskScheduler();
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// HydraID barrier_id = task_scheduler->CreateBarrier();
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std::vector<HydraID> tasks;
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uint32_t job_count = 0;
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for(uint32_t i = 0; i < events.moveCount; i ++)
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{
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||||
HydraID task_id = task_scheduler->CreateTask<HydraSetWorldTransformTask>(HydraThreadAffinity::General);//, barrier_id);
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||||
@@ -37,10 +39,12 @@ public:
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HydraID* entity_id = reinterpret_cast<HydraID*>(events.moveEvents[i].userData);
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||||
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set_task->Initialise(*entity_id, position, rotation);
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//task_scheduler->StartTask(task_id);
|
||||
task_scheduler->WaitForTask(task_id);
|
||||
|
||||
|
||||
}
|
||||
//task_scheduler->WaitForBarrier(barrier_id);
|
||||
|
||||
|
||||
}
|
||||
void Initialise(b3WorldId world_id, float delta_t_seconds)
|
||||
{
|
||||
|
||||
Submodule
+1
Submodule Libraries/imgui added at fd13a1e892
+48
-48
@@ -7,56 +7,56 @@
|
||||
{
|
||||
"directoryIndex" : 1,
|
||||
"id" : "GLEW::GLEW::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-GLEW__GLEW-Debug-ced9fcbad06e9a37a5c8.json",
|
||||
"jsonFile" : "target-GLEW__GLEW-Debug-f761e0b27a8cad5d3ab7.json",
|
||||
"name" : "GLEW::GLEW",
|
||||
"projectIndex" : 1
|
||||
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|
||||
{
|
||||
"directoryIndex" : 1,
|
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"id" : "GLEW::glew::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-GLEW__glew-Debug-201b437e70a5a1167b25.json",
|
||||
"jsonFile" : "target-GLEW__glew-Debug-afc028c5485d0d939047.json",
|
||||
"name" : "GLEW::glew",
|
||||
"projectIndex" : 1
|
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"directoryIndex" : 1,
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|
||||
"jsonFile" : "target-OpenGL__GL-Debug-8f38477afb68502326ff.json",
|
||||
"jsonFile" : "target-OpenGL__GL-Debug-d8525105fb4cc7237596.json",
|
||||
"name" : "OpenGL::GL",
|
||||
"projectIndex" : 1
|
||||
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|
||||
{
|
||||
"directoryIndex" : 1,
|
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"id" : "OpenGL::GLU::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-OpenGL__GLU-Debug-563b80487b4d415abb03.json",
|
||||
"jsonFile" : "target-OpenGL__GLU-Debug-5edfc59450dd4faf5ae5.json",
|
||||
"name" : "OpenGL::GLU",
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|
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|
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|
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|
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"jsonFile" : "target-glfw-Debug-c1411f4d43186756f1e4.json",
|
||||
"name" : "glfw",
|
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"projectIndex" : 1
|
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|
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{
|
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"directoryIndex" : 1,
|
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"id" : "glm::glm::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-glm__glm-Debug-b83b033154ebea63c94a.json",
|
||||
"jsonFile" : "target-glm__glm-Debug-691fbf48c7f09e1e684a.json",
|
||||
"name" : "glm::glm",
|
||||
"projectIndex" : 1
|
||||
},
|
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{
|
||||
"directoryIndex" : 1,
|
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"id" : "glm::glm-header-only::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-glm__glm-header-only-Debug-73d77c8926213e0e52b0.json",
|
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"jsonFile" : "target-glm__glm-header-only-Debug-cc153edc5edc3e74c614.json",
|
||||
"name" : "glm::glm-header-only",
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"projectIndex" : 1
|
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}
|
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@@ -161,28 +161,28 @@
|
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{
|
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"directoryIndex" : 0,
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"id" : "ALL_BUILD::@6890427a1f51a3e7e1df",
|
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"jsonFile" : "target-ALL_BUILD-Debug-6baa81f30a8e3611bff5.json",
|
||||
"jsonFile" : "target-ALL_BUILD-Debug-ca4003e4ebefcee962f8.json",
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"name" : "ALL_BUILD",
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{
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"directoryIndex" : 1,
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|
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"jsonFile" : "target-ALL_BUILD-Debug-3b78106d9e9b8c252eab.json",
|
||||
"jsonFile" : "target-ALL_BUILD-Debug-9893e4be72488ba63935.json",
|
||||
"name" : "ALL_BUILD",
|
||||
"projectIndex" : 1
|
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},
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{
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"directoryIndex" : 0,
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"id" : "HydraClient::@6890427a1f51a3e7e1df",
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"jsonFile" : "target-HydraClient-Debug-3e890ba87832880c6b38.json",
|
||||
"jsonFile" : "target-HydraClient-Debug-dcf8b31a50252a3ab509.json",
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"name" : "HydraClient",
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"projectIndex" : 0
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},
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{
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"directoryIndex" : 1,
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"id" : "HydraEngine::@fafd37b19aacd4c483ed",
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||||
"jsonFile" : "target-HydraEngine-Debug-e720c70257992bca64e8.json",
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"jsonFile" : "target-HydraEngine-Debug-d6cbdeeaed12f396d87e.json",
|
||||
"name" : "HydraEngine",
|
||||
"projectIndex" : 1
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||||
},
|
||||
@@ -201,56 +201,56 @@
|
||||
{
|
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"directoryIndex" : 1,
|
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"id" : "GLEW::GLEW::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-GLEW__GLEW-Release-ced9fcbad06e9a37a5c8.json",
|
||||
"jsonFile" : "target-GLEW__GLEW-Release-f761e0b27a8cad5d3ab7.json",
|
||||
"name" : "GLEW::GLEW",
|
||||
"projectIndex" : 1
|
||||
},
|
||||
{
|
||||
"directoryIndex" : 1,
|
||||
"id" : "GLEW::glew::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-GLEW__glew-Release-201b437e70a5a1167b25.json",
|
||||
"jsonFile" : "target-GLEW__glew-Release-afc028c5485d0d939047.json",
|
||||
"name" : "GLEW::glew",
|
||||
"projectIndex" : 1
|
||||
},
|
||||
{
|
||||
"directoryIndex" : 1,
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||||
"id" : "OpenGL::GL::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-OpenGL__GL-Release-8f38477afb68502326ff.json",
|
||||
"jsonFile" : "target-OpenGL__GL-Release-d8525105fb4cc7237596.json",
|
||||
"name" : "OpenGL::GL",
|
||||
"projectIndex" : 1
|
||||
},
|
||||
{
|
||||
"directoryIndex" : 1,
|
||||
"id" : "OpenGL::GLU::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-OpenGL__GLU-Release-563b80487b4d415abb03.json",
|
||||
"jsonFile" : "target-OpenGL__GLU-Release-5edfc59450dd4faf5ae5.json",
|
||||
"name" : "OpenGL::GLU",
|
||||
"projectIndex" : 1
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"directoryIndex" : 1,
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"jsonFile" : "target-Threads__Threads-Release-e8a2deb9a486421831f8.json",
|
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"jsonFile" : "target-Threads__Threads-Release-0d885089552b218212b0.json",
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"name" : "Threads::Threads",
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{
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"directoryIndex" : 1,
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"id" : "glfw::@fafd37b19aacd4c483ed",
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"jsonFile" : "target-glfw-Release-60bdb4f7c4af7522e90d.json",
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||||
"jsonFile" : "target-glfw-Release-c1411f4d43186756f1e4.json",
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||||
"name" : "glfw",
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"projectIndex" : 1
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{
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"directoryIndex" : 1,
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"id" : "glm::glm::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-glm__glm-Release-b83b033154ebea63c94a.json",
|
||||
"jsonFile" : "target-glm__glm-Release-691fbf48c7f09e1e684a.json",
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||||
"name" : "glm::glm",
|
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"projectIndex" : 1
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},
|
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{
|
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"directoryIndex" : 1,
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"id" : "glm::glm-header-only::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-glm__glm-header-only-Release-73d77c8926213e0e52b0.json",
|
||||
"jsonFile" : "target-glm__glm-header-only-Release-cc153edc5edc3e74c614.json",
|
||||
"name" : "glm::glm-header-only",
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||||
"projectIndex" : 1
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}
|
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@@ -355,28 +355,28 @@
|
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{
|
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"directoryIndex" : 0,
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"id" : "ALL_BUILD::@6890427a1f51a3e7e1df",
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"jsonFile" : "target-ALL_BUILD-Release-6baa81f30a8e3611bff5.json",
|
||||
"jsonFile" : "target-ALL_BUILD-Release-ca4003e4ebefcee962f8.json",
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||||
"name" : "ALL_BUILD",
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"projectIndex" : 0
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},
|
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{
|
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"directoryIndex" : 1,
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"id" : "ALL_BUILD::@fafd37b19aacd4c483ed",
|
||||
"jsonFile" : "target-ALL_BUILD-Release-3b78106d9e9b8c252eab.json",
|
||||
"jsonFile" : "target-ALL_BUILD-Release-9893e4be72488ba63935.json",
|
||||
"name" : "ALL_BUILD",
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"projectIndex" : 1
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},
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{
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"directoryIndex" : 0,
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"id" : "HydraClient::@6890427a1f51a3e7e1df",
|
||||
"jsonFile" : "target-HydraClient-Release-76b68128590515e8e8c4.json",
|
||||
"jsonFile" : "target-HydraClient-Release-d01fc864a074a8fa383d.json",
|
||||
"name" : "HydraClient",
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"projectIndex" : 0
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},
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{
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"directoryIndex" : 1,
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"jsonFile" : "target-HydraEngine-Release-f15a774dd6d9ed794083.json",
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||||
"jsonFile" : "target-HydraEngine-Release-442ddd948b182be560c7.json",
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||||
"name" : "HydraEngine",
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},
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@@ -395,56 +395,56 @@
|
||||
{
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"directoryIndex" : 1,
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"id" : "GLEW::GLEW::@fafd37b19aacd4c483ed",
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"jsonFile" : "target-GLEW__GLEW-MinSizeRel-ced9fcbad06e9a37a5c8.json",
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||||
"jsonFile" : "target-GLEW__GLEW-MinSizeRel-f761e0b27a8cad5d3ab7.json",
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||||
"name" : "GLEW::GLEW",
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"projectIndex" : 1
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},
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{
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"directoryIndex" : 1,
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"id" : "GLEW::glew::@fafd37b19aacd4c483ed",
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||||
"jsonFile" : "target-GLEW__glew-MinSizeRel-201b437e70a5a1167b25.json",
|
||||
"jsonFile" : "target-GLEW__glew-MinSizeRel-afc028c5485d0d939047.json",
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||||
"name" : "GLEW::glew",
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||||
"jsonFile" : "target-OpenGL__GL-MinSizeRel-8f38477afb68502326ff.json",
|
||||
"jsonFile" : "target-OpenGL__GL-MinSizeRel-d8525105fb4cc7237596.json",
|
||||
"name" : "OpenGL::GL",
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||||
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||||
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|
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||||
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|
||||
"jsonFile" : "target-OpenGL__GLU-MinSizeRel-563b80487b4d415abb03.json",
|
||||
"jsonFile" : "target-OpenGL__GLU-MinSizeRel-5edfc59450dd4faf5ae5.json",
|
||||
"name" : "OpenGL::GLU",
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|
||||
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"jsonFile" : "target-glm__glm-MinSizeRel-b83b033154ebea63c94a.json",
|
||||
"jsonFile" : "target-glm__glm-MinSizeRel-691fbf48c7f09e1e684a.json",
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||||
"name" : "glm::glm",
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|
||||
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||||
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|
||||
@@ -549,28 +549,28 @@
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||||
{
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||||
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"jsonFile" : "target-ALL_BUILD-MinSizeRel-3b78106d9e9b8c252eab.json",
|
||||
"jsonFile" : "target-ALL_BUILD-MinSizeRel-9893e4be72488ba63935.json",
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||||
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@@ -589,56 +589,56 @@
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86,
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88,
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90,
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95,
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117,
|
||||
119,
|
||||
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||||
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<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
@@ -103,7 +103,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
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||||
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||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\vc143.pdb
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrasystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraecs.obj
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||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydracamera.obj
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||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydravertexbuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratexturebuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrashadowbuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydramaterialbuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydralightbuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrabuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraplanetquadactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraplanetactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratexturedebugactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratestlightactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratestcubeactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraspotlightactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrapointlightactor.obj
|
||||
@@ -19,13 +19,6 @@ c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydradirectionallightact
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraactormanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\cmakecxxcompilerid.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrataskbarrier.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrarenderer.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrashadowpipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrarenderstage.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrapipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraforwardpipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydradeferredpipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrameshmanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydragameproxy.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydragltfloader.obj
|
||||
@@ -33,30 +26,45 @@ c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraobject.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrainputmanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratransformsystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraspotshadowsourcesystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrarendersystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrapointshadowsourcesystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraphysicssystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrameshsystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydramaterialsystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydralightsystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydradirectionalshadowsourcesystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrasystemmanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrasystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraecs.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydracamera.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydravertexbuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrawindowmanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratask.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrathread.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrataskscheduler.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydradirectionalshadowsourcesystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraspotshadowsourcesystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrashadowbuffermanager.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrapointshadowsourcesystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratestlightactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraplanetquadactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraplanetactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraphysicssystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrataskbarrier.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrarenderer.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrashadowpipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrarenderstage.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrapipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraforwardpipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydradeferredpipeline.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraspawnedlightactor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydralightspawneractor.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydratickactorssystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\imgui_widgets.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\imgui_tables.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\imgui_draw.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\imgui_demo.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\imgui.obj
|
||||
c:\code\hydrav3\build\hydraengine\cmakefiles\generate.stamp
|
||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.dll
|
||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.pdb
|
||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.lib
|
||||
c:\code\hydrav3\build\hydraengine\debug\hydraengine.exp
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.ilk
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrashadowsourcesystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydrafixedtickactorssystem.obj
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\cl.command.1.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\cl.items.tlog
|
||||
c:\code\hydrav3\build\hydraengine\hydraengine.dir\debug\hydraengine.tlog\cl.read.1.tlog
|
||||
|
||||
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@@ -40,6 +40,8 @@ C:\Code\HydraV3\HydraEngine\source\engine\HydraInputManager.cpp;C:\Code\HydraV3\
|
||||
C:\Code\HydraV3\HydraEngine\source\engine\HydraObject.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraObject.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGLTFLoader.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGameProxy.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\gui\HydraGuiManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGuiManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\gui\HydraSceneGraphWindow.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraSceneGraphWindow.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMeshManager.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraDeferredPipeline.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraForwardPipeline.obj
|
||||
@@ -52,3 +54,10 @@ C:\Code\HydraV3\HydraEngine\source\scheduler\HydraTaskScheduler.cpp;C:\Code\Hydr
|
||||
C:\Code\HydraV3\HydraEngine\source\scheduler\HydraThread.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraThread.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\task\HydraTask.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraTask.obj
|
||||
C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraWindowManager.obj
|
||||
C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_glfw.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\imgui_impl_glfw.obj
|
||||
C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_opengl3.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\imgui_impl_opengl3.obj
|
||||
C:\Code\HydraV3\Libraries\imgui\imgui.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\imgui.obj
|
||||
C:\Code\HydraV3\Libraries\imgui\imgui_demo.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\imgui_demo.obj
|
||||
C:\Code\HydraV3\Libraries\imgui\imgui_draw.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\imgui_draw.obj
|
||||
C:\Code\HydraV3\Libraries\imgui\imgui_tables.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\imgui_tables.obj
|
||||
C:\Code\HydraV3\Libraries\imgui\imgui_widgets.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\imgui_widgets.obj
|
||||
|
||||
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@@ -1,4 +1,4 @@
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||||
^C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\CMAKECXXCOMPILERID.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTORMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRABUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRACAMERA.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADEFERREDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADIRECTIONALLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADIRECTIONALSHADOWSOURCESYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAECS.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAENGINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAFORWARDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGAMEPROXY.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFLOADER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAINPUTMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTSPAWNERACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOBJECT.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOUTPUTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPHYSICSSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANEACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANETACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANETQUADACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLAYERACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPOINTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPOINTSHADOWSOURCESYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSTAGE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASHADOWBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASHADOWPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASPAWNEDLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASPOTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASPOTSHADOWSOURCESYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEMMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASK.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKBARRIER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKSCHEDULER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATESTCUBEACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATESTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATEXTUREBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATEXTUREDEBUGACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATHREAD.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATICKACTORSSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATRANSFORMSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAVERTEXBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAWINDOWMANAGER.OBJ
|
||||
^C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\CMAKECXXCOMPILERID.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAACTORMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRABUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRACAMERA.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADEFERREDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADIRECTIONALLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRADIRECTIONALSHADOWSOURCESYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAECS.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAENGINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAFORWARDPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGAMEPROXY.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGLTFLOADER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAGUIMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAINPUTMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTSPAWNERACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRALIGHTSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMATERIALSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAMESHSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOBJECT.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAOUTPUTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPHYSICSSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANEACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANETACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLANETQUADACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPLAYERACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPOINTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAPOINTSHADOWSOURCESYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSTAGE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRARENDERSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASCENEGRAPHWINDOW.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASHADOWBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASHADOWPIPELINE.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASPAWNEDLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASPOTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASPOTSHADOWSOURCESYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRASYSTEMMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASK.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKBARRIER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATASKSCHEDULER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATESTCUBEACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATESTLIGHTACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATEXTUREBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATEXTUREDEBUGACTOR.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATHREAD.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATICKACTORSSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRATRANSFORMSYSTEM.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAVERTEXBUFFERMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\HYDRAWINDOWMANAGER.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\IMGUI.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\IMGUI_DEMO.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\IMGUI_DRAW.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\IMGUI_IMPL_GLFW.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\IMGUI_IMPL_OPENGL3.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\IMGUI_TABLES.OBJ|C:\CODE\HYDRAV3\BUILD\HYDRAENGINE\HYDRAENGINE.DIR\DEBUG\IMGUI_WIDGETS.OBJ
|
||||
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.lib
|
||||
C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.EXP
|
||||
C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraEngine.ilk
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -91,7 +91,7 @@
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
@@ -118,10 +118,10 @@
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"Debug\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
@@ -160,7 +160,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
@@ -188,10 +188,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"Release\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
@@ -230,7 +230,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
@@ -258,10 +258,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"MinSizeRel\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
@@ -300,7 +300,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
@@ -327,10 +327,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"RelWithDebInfo\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
@@ -499,6 +499,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPointShadowSourceComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraPositionComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraRenderableComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraShadowCasterComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraSpotShadowSourceComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraTextureComponent.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraTickComponent.h" />
|
||||
@@ -516,6 +517,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraPointShadowSourceSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraShadowCasterSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraSpotShadowSourceSystem.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraSpotShadowSourceSystem.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraTickActorsSystem.cpp" />
|
||||
@@ -532,6 +534,11 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\fileaccess\HydraGLTFLoader.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraGuiManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraGuiManager.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraGuiWindow.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraSceneGraphWindow.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraSceneGraphWindow.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMesh.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.h" />
|
||||
@@ -562,6 +569,21 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraRenderSettings.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_glfw.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_glfw.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_opengl3.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_opengl3.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imconfig.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imgui.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui_demo.cpp" />
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui_draw.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imgui_internal.h" />
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui_tables.cpp" />
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui_widgets.cpp" />
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imstb_rectpack.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imstb_textedit.h" />
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imstb_truetype.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
|
||||
@@ -127,6 +127,12 @@
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraGuiManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraSceneGraphWindow.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@@ -163,6 +169,27 @@
|
||||
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_glfw.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_opengl3.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui_demo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui_draw.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui_tables.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="C:\Code\HydraV3\Libraries\imgui\imgui_widgets.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\includes\GLMIncludes.h">
|
||||
@@ -306,6 +333,9 @@
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraRenderableComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraShadowCasterComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\components\HydraSpotShadowSourceComponent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -336,6 +366,9 @@
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraRenderSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraShadowCasterSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\ecs\systems\HydraSpotShadowSourceSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -360,6 +393,15 @@
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraGuiManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraGuiWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\gui\HydraSceneGraphWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMesh.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -414,6 +456,30 @@
|
||||
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\windowmanager\HydraWindowManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_glfw.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\backends\imgui_impl_opengl3.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imconfig.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imgui.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imgui_internal.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imstb_rectpack.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imstb_textedit.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="C:\Code\HydraV3\Libraries\imgui\imstb_truetype.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="C:\Code\HydraV3\HydraEngine\CMakeLists.txt" />
|
||||
|
||||
+14
-5
@@ -1,11 +1,20 @@
|
||||
================================================================================
|
||||
Linker Errors
|
||||
Generated: 2026-08-27T18:38:11.302Z
|
||||
Total Errors: 2
|
||||
Generated: 2026-08-30T14:47:30.311Z
|
||||
Total Errors: 5
|
||||
================================================================================
|
||||
|
||||
[LNK2001] (MSVC)
|
||||
unresolved external symbol "protected: virtual void __cdecl HydraMaterialSystem::FreeSystemResources(void)" (?FreeSystemResources@HydraMaterialSystem@@MEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
[LNK2019] (MSVC)
|
||||
unresolved external symbol "bool __cdecl ImGui_ImplGlfw_InitForOpenGL(struct GLFWwindow *,bool)" (?ImGui_ImplGlfw_InitForOpenGL@@YA_NPEAUGLFWwindow@@_N@Z) referenced in function "public: virtual void __cdecl HydraInitialiseGUITask::Process(void)" (?Process@HydraInitialiseGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
[LNK2019] (MSVC)
|
||||
unresolved external symbol "void __cdecl ImGui_ImplGlfw_Shutdown(void)" (?ImGui_ImplGlfw_Shutdown@@YAXXZ) referenced in function "public: virtual void __cdecl HydraShutdownGUITask::Process(void)" (?Process@HydraShutdownGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
[LNK2019] (MSVC)
|
||||
unresolved external symbol "bool __cdecl ImGui_ImplOpenGL3_Init(char const *)" (?ImGui_ImplOpenGL3_Init@@YA_NPEBD@Z) referenced in function "public: virtual void __cdecl HydraInitialiseGUITask::Process(void)" (?Process@HydraInitialiseGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
[LNK2019] (MSVC)
|
||||
unresolved external symbol "void __cdecl ImGui_ImplOpenGL3_Shutdown(void)" (?ImGui_ImplOpenGL3_Shutdown@@YAXXZ) referenced in function "public: virtual void __cdecl HydraShutdownGUITask::Process(void)" (?Process@HydraShutdownGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
[LNK1120] (MSVC)
|
||||
1 unresolved externals [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
4 unresolved externals [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
Reference in New Issue
Block a user