This commit is contained in:
Confideo-IOM
2026-09-04 15:26:37 +01:00
parent 8dc0595cfc
commit 18ec2d5394
81 changed files with 1235 additions and 1191 deletions
+14 -14
View File
@@ -8,12 +8,12 @@ bool HydraGame::Initialise()
GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id); GetEngine()->ActorManager()->InitialiseActor(m_sun_light_id);
GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, -0.2f, 0.0f); GetEngine()->ActorManager()->SetOrientation(m_sun_light_id, -0.5f, -0.2f, 0.0f);
m_spawner_id = GetEngine()->ActorManager()->CreateActor<HydraLightSpawnerActor>(); // m_spawner_id = GetEngine()->ActorManager()->CreateActor<HydraLightSpawnerActor>();
GetEngine()->ActorManager()->InitialiseActor(m_spawner_id); // GetEngine()->ActorManager()->InitialiseActor(m_spawner_id);
GetEngine()->ActorManager()->SetPosition(m_spawner_id, glm::dvec3(0, 1.0, 0)); // GetEngine()->ActorManager()->SetPosition(m_spawner_id, glm::dvec3(0, 1.0, 0));
HydraLightSpawnerActor* actor = static_cast<HydraLightSpawnerActor*>(GetEngine()->ActorManager()->GetActor(m_spawner_id)); // HydraLightSpawnerActor* actor = static_cast<HydraLightSpawnerActor*>(GetEngine()->ActorManager()->GetActor(m_spawner_id));
actor->SpawnSettings(3.0f, glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), 15.0f, 0.0f, 50.0f); // actor->SpawnSettings(3.0f, glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), 15.0f, 0.0f, 50.0f);
actor->SetEnabled(true); // actor->SetEnabled(true);
// m_spot_light_id = GetEngine()->ActorManager()->CreateActor<HydraSpotLightActor>(); // m_spot_light_id = GetEngine()->ActorManager()->CreateActor<HydraSpotLightActor>();
@@ -28,19 +28,19 @@ bool HydraGame::Initialise()
// //1.570796327f // //1.570796327f
// //3.141592654f // //3.141592654f
// m_planet_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetActor>(); m_planet_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetActor>();
// GetEngine()->ActorManager()->InitialiseActor(m_planet_actor_id); GetEngine()->ActorManager()->InitialiseActor(m_planet_actor_id);
// GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 0.0, 0)); GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 0.0, 0));
// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>(); // m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id); // GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
// GetEngine()->ActorManager()->SetPosition(m_cube_actor_id, glm::dvec3(0, 1.0, 0)); // GetEngine()->ActorManager()->SetPosition(m_cube_actor_id, glm::dvec3(0, 1.0, 0));
// GetEngine()->ActorManager()->SetLinearVelocity(m_cube_actor_id, glm::vec3(0,20,0)); // GetEngine()->ActorManager()->SetLinearVelocity(m_cube_actor_id, glm::vec3(0,20,0));
m_plane_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>(); // m_plane_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id); // GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id);
GetEngine()->ActorManager()->SetPosition(m_plane_actor_id, glm::dvec3(0, 0, 0)); // GetEngine()->ActorManager()->SetPosition(m_plane_actor_id, glm::dvec3(0, 0, 0));
GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0.0f, 0.0f, 0.0f); // GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0.0f, 0.0f, 0.0f);
// m_plane_actor_id1 = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>(); // m_plane_actor_id1 = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
@@ -62,7 +62,7 @@ bool HydraGame::Initialise()
m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>(); m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>();
GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id); GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id);
GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 2, 4)); GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 2, 10000));
GetEngine()->PossessPlayer(m_player_actor_id); GetEngine()->PossessPlayer(m_player_actor_id);
GetEngine()->Camera()->AttachToActor(m_player_actor_id); GetEngine()->Camera()->AttachToActor(m_player_actor_id);
+3 -4
View File
@@ -3,8 +3,7 @@ set(CMAKE_CXX_STANDARD 17)
list(APPEND CMAKE_PREFIX_PATH "../Libraries/") list(APPEND CMAKE_PREFIX_PATH "../Libraries/")
list(APPEND CMAKE_PREFIX_PATH "../Libraries/glew-2.3.1") list(APPEND CMAKE_PREFIX_PATH "../Libraries/glew-2.3.1")
list(APPEND CMAKE_PREFIX_PATH "C:/Program Files (x86)/GLFW")
list(APPEND CMAKE_PREFIX_PATH "../Libraries/box3d/src/Debug")
project( project(
HydraEngine HydraEngine
VERSION 1.0 VERSION 1.0
@@ -26,10 +25,10 @@ add_compile_definitions(_EXPORTING)
add_library(HydraEngine SHARED ${SOURCES} ${IMGUI_SOURCES}) add_library(HydraEngine SHARED ${SOURCES} ${IMGUI_SOURCES})
set(glfw3_DIR "C:/Program Files (x86)/GLFW/lib/cmake/glfw3")
#********** GLFW ********** #********** GLFW **********
find_package(glfw3 3.5.0 REQUIRED) find_package(glfw3 REQUIRED)
include_directories(HydraEngine "C:/Program Files (x86)/GLFW/include") include_directories(HydraEngine "C:/Program Files (x86)/GLFW/include")
target_link_libraries(HydraEngine PRIVATE glfw) target_link_libraries(HydraEngine PRIVATE glfw)
#********** Glew ********** #********** Glew **********
@@ -1,4 +1,5 @@
#include "HydraPlanetActor.h" #include "HydraPlanetActor.h"
#include "HydraPlanetQuadActor.h"
#include "../../engine/HydraEngine.h" #include "../../engine/HydraEngine.h"
#include "../../actor/HydraActorManager.h" #include "../../actor/HydraActorManager.h"
#include "../../task/HydraTask.h" #include "../../task/HydraTask.h"
@@ -13,6 +14,7 @@
#include "../../mesh/HydraMeshManager.h" #include "../../mesh/HydraMeshManager.h"
#include "../../mesh/HydraMesh.h" #include "../../mesh/HydraMesh.h"
void HydraPlanetActor::InitialiseComponents() void HydraPlanetActor::InitialiseComponents()
{ {
// HydraECS* ecs = GetEngine()->ECS(); // HydraECS* ecs = GetEngine()->ECS();
@@ -20,9 +22,9 @@ void HydraPlanetActor::InitialiseComponents()
_CreatePosition(); _CreatePosition();
// _CreatePhysics(); // _CreatePhysics();
_CreateMaterial(); //_CreateMaterial();
_CreateMesh(); //_CreateMesh();
_CreateRenderableComponent(); //_CreateRenderableComponent();
_CreateQuads(); _CreateQuads();
} }
@@ -210,5 +212,9 @@ void HydraPlanetActor::_CreateRenderableComponent()
void HydraPlanetActor::_CreateQuads() void HydraPlanetActor::_CreateQuads()
{ {
m_quads[0] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
HydraPlanetQuadActor* quad0 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[0]));
quad0->InitialiseQuad(10000.0f, 10000.0f, 100, glm::vec3(0,0,0));
GetEngine()->ActorManager()->InitialiseActor(m_quads[0]);
GetEngine()->ActorManager()->SetPosition(m_quads[0], glm::dvec3(-5000, -5000 , 5000));
} }
@@ -11,6 +11,7 @@ class CLASS_DEFINE HydraPlanetActor : public HydraActor
HydraID m_material_component = INVALID_HYDRA_ID; HydraID m_material_component = INVALID_HYDRA_ID;
HydraID m_position_component = INVALID_HYDRA_ID; HydraID m_position_component = INVALID_HYDRA_ID;
HydraID m_mesh_component = INVALID_HYDRA_ID; HydraID m_mesh_component = INVALID_HYDRA_ID;
HydraID m_quads[6];
protected: protected:
void _CreatePosition(); void _CreatePosition();
void _CreateMesh(); void _CreateMesh();
@@ -21,14 +21,23 @@ void HydraPlanetQuadActor::InitialiseComponents()
// _CreatePhysics(); // _CreatePhysics();
_CreateMaterial(); _CreateMaterial();
_CreateMesh();
_CreateRenderableComponent(); _CreateRenderableComponent();
} }
void HydraPlanetQuadActor::DeferredInitialiseComponents() void HydraPlanetQuadActor::DeferredInitialiseComponents()
{ {
} }
void HydraPlanetQuadActor::InitialiseQuad(float planet_diameter, float quad_dimension, uint32_t divisions, glm::vec3 origin)
{
m_divisions = divisions;
m_planet_diameter = planet_diameter;
m_origin = origin;
m_quad_dimension = quad_dimension;
_CreateMesh();
}
void HydraPlanetQuadActor::_CreatePosition() void HydraPlanetQuadActor::_CreatePosition()
{ {
HydraECS *ecs = GetEngine()->ECS(); HydraECS *ecs = GetEngine()->ECS();
@@ -43,112 +52,84 @@ void HydraPlanetQuadActor::_CreateMesh()
HydraMesh *mesh = mesh_manager->GetMesh(mesh_id); HydraMesh *mesh = mesh_manager->GetMesh(mesh_id);
HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID()); HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID());
uint32_t vert_counts = m_divisions * m_divisions;
mesh->vertexes.resize(24); uint32_t index_counts = ((m_divisions - 1) * (m_divisions -1)) * 6;
mesh->indexes.resize(36); mesh->vertexes.resize(vert_counts);
mesh->indexes.resize(index_counts);
float scale_x = 10000.0f; float scale_x = 10000.0f;
float scale_y = 10000.0f; float scale_y = 10000.0f;
float scale_z = 10000.0f; float scale_z = 10000.0f;
float min_x = -0.5f * scale_x; float min_x = -m_quad_dimension / 2.0f;
float min_y = -0.5f * scale_y; float min_y = m_quad_dimension / 2.0f;
float min_z = -0.5f * scale_z; float min_z = 0.0f;
float max_x = 0.5f * scale_x; float max_x = -m_quad_dimension / 2.0f;
float max_y = 0.5f * scale_y; float max_y = m_quad_dimension / 2.0f;
float max_z = 0.5f * scale_z; float max_z = 0.0f;
float min_u = 100; float min_u = 100;
float min_v = 100; float min_v = 100;
float max_u = 0; float max_u = 0;
float max_v = 0; float max_v = 0;
// 1---2 5---6 float xy_inc = m_quad_dimension / m_divisions;
//| / | | / | float uv_inc = -min_u / m_divisions;
// 0---3 4---7
// 1---2
// | / |
// 0---3
HydraID actor_id = GetID(); HydraID actor_id = GetID();
mesh->vertexes[0] = {min_x, min_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[1] = {min_x, max_y, min_z, min_u, max_v, actor_id, mat_comp.material_id, 0}; float y = min_y;
mesh->vertexes[2] = {max_x, max_y, min_z, max_u, max_v, actor_id, mat_comp.material_id, 0}; float x = min_x;
mesh->vertexes[3] = {max_x, min_y, min_z, max_u, min_v, actor_id, mat_comp.material_id, 0}; float u = min_u;
float v = min_v;
// Face 0 uint32_t vert_idx =0;
mesh->indexes[0] = 0; uint32_t index_idx = 0;
mesh->indexes[1] = 1; for(uint32_t y_count = 0; y_count < m_divisions - 1; y_count ++)
mesh->indexes[2] = 2; {
for(uint32_t x_count = 0; x_count < m_divisions - 1; x_count ++)
{
//Create Vertex
mesh->vertexes[vert_idx] = {x, y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
uint32_t ind0 = vert_idx + m_divisions;
uint32_t ind1 = vert_idx;
uint32_t ind2 = vert_idx + 1;
uint32_t ind3 = vert_idx + m_divisions + 1;
mesh->indexes[3] = 0; mesh->indexes[index_idx + 0] = ind0;
mesh->indexes[4] = 2; mesh->indexes[index_idx + 1] = ind1;
mesh->indexes[5] = 3; mesh->indexes[index_idx + 2] = ind2;
mesh->indexes[index_idx + 3] = ind0;
mesh->indexes[index_idx + 4] = ind2;
mesh->indexes[index_idx + 5] = ind3;
x += xy_inc;
u += uv_inc;
vert_idx++;
index_idx ++;
}
//Add the end vert but no indexes
mesh->vertexes[vert_idx] = {x, y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[4] = {max_x, min_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0}; y += xy_inc;
mesh->vertexes[5] = {max_x, max_y, min_z, min_u, max_v, actor_id, mat_comp.material_id, 0}; v += uv_inc;
mesh->vertexes[6] = {max_x, max_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0}; x = min_x;
mesh->vertexes[7] = {max_x, min_y, max_z, max_u, min_v, actor_id, mat_comp.material_id, 0}; u = min_u;
}
mesh->indexes[6] = 4; //the last row
mesh->indexes[7] = 5; for(uint32_t x_count = 0; x_count < m_divisions - 1; x_count ++)
mesh->indexes[8] = 6; {
mesh->vertexes[vert_idx] = {x, y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[9] = 4; x += xy_inc;
mesh->indexes[10] = 6; u += uv_inc;
mesh->indexes[11] = 7; vert_idx++;
}
// Back Face
mesh->vertexes[8] = {max_x, min_y, max_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[9] = {max_x, max_y, max_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[10] = {min_x, max_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[11] = {min_x, min_y, max_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[12] = 8;
mesh->indexes[13] = 9;
mesh->indexes[14] = 10;
mesh->indexes[15] = 8;
mesh->indexes[16] = 10;
mesh->indexes[17] = 11;
mesh->vertexes[12] = {min_x, min_y, max_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[13] = {min_x, max_y, max_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[14] = {min_x, max_y, min_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[15] = {min_x, min_y, min_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[18] = 12;
mesh->indexes[19] = 13;
mesh->indexes[20] = 14;
mesh->indexes[21] = 12;
mesh->indexes[22] = 14;
mesh->indexes[23] = 15;
mesh->vertexes[16] = {min_x, max_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[17] = {min_x, max_y, max_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[18] = {max_x, max_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[19] = {max_x, max_y, min_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[24] = 16;
mesh->indexes[25] = 17;
mesh->indexes[26] = 18;
mesh->indexes[27] = 16;
mesh->indexes[28] = 18;
mesh->indexes[29] = 19;
mesh->vertexes[20] = {min_x, min_y, min_z, min_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[21] = {max_x, min_y, min_z, min_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[22] = {max_x, min_y, max_z, max_u, max_v, actor_id, mat_comp.material_id, 0};
mesh->vertexes[23] = {min_x, min_y, max_z, max_u, min_v, actor_id, mat_comp.material_id, 0};
mesh->indexes[30] = 20;
mesh->indexes[31] = 21;
mesh->indexes[32] = 22;
mesh->indexes[33] = 20;
mesh->indexes[34] = 22;
mesh->indexes[35] = 23;
mesh_manager->CalculateNormals(mesh->mesh_id); mesh_manager->CalculateNormals(mesh->mesh_id);
@@ -3,25 +3,32 @@
#include "../HydraActor.h" #include "../HydraActor.h"
#include <GLMIncludes.h>
class CLASS_DEFINE HydraPlanetQuadActor : public HydraActor class CLASS_DEFINE HydraPlanetQuadActor : public HydraActor
{ {
public:
virtual void InitialiseComponents();
virtual void DeferredInitialiseComponents();
virtual void Destroy(){}
void InitialiseQuad(float planet_diameter, float quad_dimension, uint32_t divisions, glm::vec3 origin);
private: private:
double m_scale = 1.0; double m_scale = 1.0;
double m_widthscale = 1000.0f; double m_widthscale = 1000.0f;
HydraID m_material_component = INVALID_HYDRA_ID; HydraID m_material_component = INVALID_HYDRA_ID;
HydraID m_position_component = INVALID_HYDRA_ID; HydraID m_position_component = INVALID_HYDRA_ID;
HydraID m_mesh_component = INVALID_HYDRA_ID; HydraID m_mesh_component = INVALID_HYDRA_ID;
uint32_t m_divisions = 100;
float m_quad_dimension = 0;
float m_planet_diameter = 0;
glm::vec3 m_origin {};
protected: protected:
void _CreatePosition(); void _CreatePosition();
void _CreateMesh(); void _CreateMesh();
void _CreateMaterial(); void _CreateMaterial();
void _CreatePhysics(); void _CreatePhysics();
void _CreateRenderableComponent(); void _CreateRenderableComponent();
public:
virtual void InitialiseComponents();
virtual void DeferredInitialiseComponents();
virtual void Destroy(){}
}; };
+1
Submodule Libraries/glfw added at 92dcf4ce74
@@ -1321,18 +1321,6 @@
"type" : "STRING", "type" : "STRING",
"value" : "glu32" "value" : "glu32"
}, },
{
"name" : "glfw3_DIR",
"properties" :
[
{
"name" : "HELPSTRING",
"value" : "The directory containing a CMake configuration file for glfw3."
}
],
"type" : "PATH",
"value" : "C:/Program Files (x86)/GLFW/lib/cmake/glfw3"
},
{ {
"name" : "glm_DIR", "name" : "glm_DIR",
"properties" : "properties" :
@@ -7,56 +7,56 @@
{ {
"directoryIndex" : 1, "directoryIndex" : 1,
"id" : "GLEW::GLEW::@fafd37b19aacd4c483ed", "id" : "GLEW::GLEW::@fafd37b19aacd4c483ed",
"jsonFile" : "target-GLEW__GLEW-Debug-f761e0b27a8cad5d3ab7.json", "jsonFile" : "target-GLEW__GLEW-Debug-d8471e97996a3134a6c9.json",
"name" : "GLEW::GLEW", "name" : "GLEW::GLEW",
"projectIndex" : 1 "projectIndex" : 1
}, },
{ {
"directoryIndex" : 1, "directoryIndex" : 1,
"id" : "GLEW::glew::@fafd37b19aacd4c483ed", "id" : "GLEW::glew::@fafd37b19aacd4c483ed",
"jsonFile" : "target-GLEW__glew-Debug-afc028c5485d0d939047.json", "jsonFile" : "target-GLEW__glew-Debug-d0bb6589a2147aa0baa8.json",
"name" : "GLEW::glew", "name" : "GLEW::glew",
"projectIndex" : 1 "projectIndex" : 1
}, },
{ {
"directoryIndex" : 1, "directoryIndex" : 1,
"id" : "OpenGL::GL::@fafd37b19aacd4c483ed", "id" : "OpenGL::GL::@fafd37b19aacd4c483ed",
"jsonFile" : "target-OpenGL__GL-Debug-d8525105fb4cc7237596.json", "jsonFile" : "target-OpenGL__GL-Debug-d59100807291471aadcf.json",
"name" : "OpenGL::GL", "name" : "OpenGL::GL",
"projectIndex" : 1 "projectIndex" : 1
}, },
{ {
"directoryIndex" : 1, "directoryIndex" : 1,
"id" : "OpenGL::GLU::@fafd37b19aacd4c483ed", "id" : "OpenGL::GLU::@fafd37b19aacd4c483ed",
"jsonFile" : "target-OpenGL__GLU-Debug-5edfc59450dd4faf5ae5.json", "jsonFile" : "target-OpenGL__GLU-Debug-8dac5948026c46258c56.json",
"name" : "OpenGL::GLU", "name" : "OpenGL::GLU",
"projectIndex" : 1 "projectIndex" : 1
}, },
{ {
"directoryIndex" : 1, "directoryIndex" : 1,
"id" : "Threads::Threads::@fafd37b19aacd4c483ed", "id" : "Threads::Threads::@fafd37b19aacd4c483ed",
"jsonFile" : "target-Threads__Threads-Debug-0d885089552b218212b0.json", "jsonFile" : "target-Threads__Threads-Debug-f07efa518045c50a0102.json",
"name" : "Threads::Threads", "name" : "Threads::Threads",
"projectIndex" : 1 "projectIndex" : 1
}, },
{ {
"directoryIndex" : 1, "directoryIndex" : 1,
"id" : "glfw::@fafd37b19aacd4c483ed", "id" : "glfw::@fafd37b19aacd4c483ed",
"jsonFile" : "target-glfw-Debug-c1411f4d43186756f1e4.json", "jsonFile" : "target-glfw-Debug-6e839f4f36e6b666d666.json",
"name" : "glfw", "name" : "glfw",
"projectIndex" : 1 "projectIndex" : 1
}, },
{ {
"directoryIndex" : 1, "directoryIndex" : 1,
"id" : "glm::glm::@fafd37b19aacd4c483ed", "id" : "glm::glm::@fafd37b19aacd4c483ed",
"jsonFile" : "target-glm__glm-Debug-691fbf48c7f09e1e684a.json", "jsonFile" : "target-glm__glm-Debug-8ad338e247cddef5e734.json",
"name" : "glm::glm", "name" : "glm::glm",
"projectIndex" : 1 "projectIndex" : 1
}, },
{ {
"directoryIndex" : 1, "directoryIndex" : 1,
"id" : "glm::glm-header-only::@fafd37b19aacd4c483ed", "id" : "glm::glm-header-only::@fafd37b19aacd4c483ed",
"jsonFile" : "target-glm__glm-header-only-Debug-cc153edc5edc3e74c614.json", "jsonFile" : "target-glm__glm-header-only-Debug-03ed3e904648b15753c7.json",
"name" : "glm::glm-header-only", "name" : "glm::glm-header-only",
"projectIndex" : 1 "projectIndex" : 1
} }
@@ -161,28 +161,28 @@
{ {
"directoryIndex" : 0, "directoryIndex" : 0,
"id" : "ALL_BUILD::@6890427a1f51a3e7e1df", "id" : "ALL_BUILD::@6890427a1f51a3e7e1df",
"jsonFile" : "target-ALL_BUILD-Debug-ca4003e4ebefcee962f8.json", "jsonFile" : "target-ALL_BUILD-Debug-6baa81f30a8e3611bff5.json",
"name" : "ALL_BUILD", "name" : "ALL_BUILD",
"projectIndex" : 0 "projectIndex" : 0
}, },
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151,
152, 152,
154, 154,
155 155,
157,
158
] ]
}, },
{ {
@@ -518,28 +516,30 @@
116, 116,
117, 117,
119, 119,
121, 120,
123, 122,
125, 124,
127, 126,
129, 128,
131, 130,
133, 132,
135, 134,
137, 136,
138, 138,
139,
140, 140,
141, 141,
142,
143, 143,
145, 144,
147, 146,
148, 148,
150, 150,
151,
153, 153,
156, 156,
157, 159,
158 160,
161
] ]
} }
], ],
@@ -1652,6 +1652,34 @@
"path" : "HydraEngine/source/mesh/StandardVertex.h", "path" : "HydraEngine/source/mesh/StandardVertex.h",
"sourceGroupIndex" : 1 "sourceGroupIndex" : 1
}, },
{
"backtrace" : 1,
"backtraces" :
[
1
],
"compileGroupIndex" : 0,
"path" : "HydraEngine/source/octtree/HydraOcttree.cpp",
"sourceGroupIndex" : 0
},
{
"backtrace" : 1,
"backtraces" :
[
1
],
"path" : "HydraEngine/source/octtree/HydraOcttree.h",
"sourceGroupIndex" : 1
},
{
"backtrace" : 1,
"backtraces" :
[
1
],
"path" : "HydraEngine/source/octtree/HydraOcttreeElement.h",
"sourceGroupIndex" : 1
},
{ {
"backtrace" : 1, "backtrace" : 1,
"backtraces" : "backtraces" :
@@ -33,79 +33,85 @@
{ {
"command" : 0, "command" : 0,
"file" : 0, "file" : 0,
"line" : 27, "line" : 26,
"parent" : 0 "parent" : 0
}, },
{ {
"command" : 1, "command" : 1,
"file" : 0, "file" : 0,
"line" : 34,
"parent" : 0
},
{
"command" : 1,
"file" : 0,
"line" : 38,
"parent" : 0
},
{
"command" : 1,
"file" : 0,
"line" : 44,
"parent" : 0
},
{
"command" : 1,
"file" : 0,
"line" : 47,
"parent" : 0
},
{
"command" : 1,
"file" : 0,
"line" : 51,
"parent" : 0
},
{
"command" : 2,
"file" : 0,
"line" : 25,
"parent" : 0
},
{
"command" : 3,
"file" : 0,
"line" : 33, "line" : 33,
"parent" : 0 "parent" : 0
}, },
{ {
"command" : 3, "command" : 1,
"file" : 0, "file" : 0,
"line" : 37, "line" : 37,
"parent" : 0 "parent" : 0
}, },
{ {
"command" : 3, "command" : 1,
"file" : 0,
"line" : 41,
"parent" : 0
},
{
"command" : 3,
"file" : 0, "file" : 0,
"line" : 43, "line" : 43,
"parent" : 0 "parent" : 0
}, },
{ {
"command" : 3, "command" : 1,
"file" : 0, "file" : 0,
"line" : 49, "line" : 46,
"parent" : 0
},
{
"command" : 1,
"file" : 0,
"line" : 50,
"parent" : 0
},
{
"command" : 2,
"file" : 0,
"line" : 24,
"parent" : 0 "parent" : 0
}, },
{ {
"command" : 3, "command" : 3,
"file" : 0, "file" : 0,
"line" : 52, "line" : 32,
"parent" : 0
},
{
"command" : 3,
"file" : 0,
"line" : 36,
"parent" : 0
},
{
"command" : 3,
"file" : 0,
"line" : 40,
"parent" : 0
},
{
"command" : 3,
"file" : 0,
"line" : 42,
"parent" : 0
},
{
"command" : 3,
"file" : 0,
"line" : 48,
"parent" : 0
},
{
"command" : 3,
"file" : 0,
"line" : 51,
"parent" : 0
},
{
"command" : 3,
"file" : 0,
"line" : 53,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -117,13 +123,7 @@
{ {
"command" : 3, "command" : 3,
"file" : 0, "file" : 0,
"line" : 55, "line" : 56,
"parent" : 0
},
{
"command" : 3,
"file" : 0,
"line" : 57,
"parent" : 0 "parent" : 0
} }
] ]
@@ -151,10 +151,6 @@
], ],
"defines" : "defines" :
[ [
{
"backtrace" : 2,
"define" : "GLFW_DLL"
},
{ {
"define" : "HydraEngine_EXPORTS" "define" : "HydraEngine_EXPORTS"
}, },
@@ -272,23 +268,24 @@
112, 112,
115, 115,
118, 118,
120, 121,
122, 123,
124, 125,
126, 127,
128, 129,
130, 131,
132, 133,
134, 135,
136, 137,
142, 139,
144, 145,
146, 147,
149, 149,
151,
152, 152,
154, 154,
155 155,
157,
158
] ]
} }
], ],
@@ -309,7 +306,7 @@
}, },
{ {
"backtrace" : 2, "backtrace" : 2,
"fragment" : "\"C:\\Program Files (x86)\\GLFW\\lib\\glfw3dll.lib\"", "fragment" : "\"C:\\Program Files (x86)\\GLFW\\lib\\glfw3.lib\"",
"role" : "libraries" "role" : "libraries"
}, },
{ {
@@ -421,23 +418,24 @@
112, 112,
115, 115,
118, 118,
120, 121,
122, 123,
124, 125,
126, 127,
128, 129,
130, 131,
132, 133,
134, 135,
136, 137,
142, 139,
144, 145,
146, 147,
149, 149,
151,
152, 152,
154, 154,
155 155,
157,
158
] ]
}, },
{ {
@@ -518,28 +516,30 @@
116, 116,
117, 117,
119, 119,
121, 120,
123, 122,
125, 124,
127, 126,
129, 128,
131, 130,
133, 132,
135, 134,
137, 136,
138, 138,
139,
140, 140,
141, 141,
142,
143, 143,
145, 144,
147, 146,
148, 148,
150, 150,
151,
153, 153,
156, 156,
157, 159,
158 160,
161
] ]
} }
], ],
@@ -1652,6 +1652,34 @@
"path" : "HydraEngine/source/mesh/StandardVertex.h", "path" : "HydraEngine/source/mesh/StandardVertex.h",
"sourceGroupIndex" : 1 "sourceGroupIndex" : 1
}, },
{
"backtrace" : 1,
"backtraces" :
[
1
],
"compileGroupIndex" : 0,
"path" : "HydraEngine/source/octtree/HydraOcttree.cpp",
"sourceGroupIndex" : 0
},
{
"backtrace" : 1,
"backtraces" :
[
1
],
"path" : "HydraEngine/source/octtree/HydraOcttree.h",
"sourceGroupIndex" : 1
},
{
"backtrace" : 1,
"backtraces" :
[
1
],
"path" : "HydraEngine/source/octtree/HydraOcttreeElement.h",
"sourceGroupIndex" : 1
},
{ {
"backtrace" : 1, "backtrace" : 1,
"backtraces" : "backtraces" :
@@ -21,7 +21,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 46, "line" : 45,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -21,7 +21,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 46, "line" : 45,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -21,7 +21,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 46, "line" : 45,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -21,7 +21,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 46, "line" : 45,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -22,7 +22,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 46, "line" : 45,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -22,7 +22,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 46, "line" : 45,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -22,7 +22,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 46, "line" : 45,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -22,7 +22,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 46, "line" : 45,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -25,7 +25,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 3, "file" : 3,
"line" : 32, "line" : 31,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -25,7 +25,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 3, "file" : 3,
"line" : 32, "line" : 31,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -25,7 +25,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 3, "file" : 3,
"line" : 32, "line" : 31,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -25,7 +25,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 3, "file" : 3,
"line" : 32, "line" : 31,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -3,10 +3,7 @@
"artifacts" : "artifacts" :
[ [
{ {
"path" : "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "path" : "C:/Program Files (x86)/GLFW/lib/glfw3.lib"
},
{
"path" : "C:/Program Files (x86)/GLFW/lib/glfw3dll.lib"
} }
], ],
"backtrace" : 5, "backtrace" : 5,
@@ -16,7 +13,8 @@
[ [
"add_library", "add_library",
"include", "include",
"find_package" "find_package",
"set_target_properties"
], ],
"files" : "files" :
[ [
@@ -32,7 +30,7 @@
{ {
"command" : 2, "command" : 2,
"file" : 2, "file" : 2,
"line" : 32, "line" : 31,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -54,6 +52,12 @@
"file" : 0, "file" : 0,
"line" : 59, "line" : 59,
"parent" : 4 "parent" : 4
},
{
"command" : 3,
"file" : 0,
"line" : 61,
"parent" : 4
} }
] ]
}, },
@@ -64,14 +68,21 @@
}, },
"id" : "glfw::@fafd37b19aacd4c483ed", "id" : "glfw::@fafd37b19aacd4c483ed",
"imported" : true, "imported" : true,
"interfaceLinkLibraries" :
[
{
"backtrace" : 6,
"id" : "Threads::Threads::@fafd37b19aacd4c483ed"
}
],
"local" : true, "local" : true,
"name" : "glfw", "name" : "glfw",
"nameOnDisk" : "glfw3.dll", "nameOnDisk" : "glfw3.lib",
"paths" : "paths" :
{ {
"build" : "HydraEngine", "build" : "HydraEngine",
"source" : "HydraEngine" "source" : "HydraEngine"
}, },
"sources" : [], "sources" : [],
"type" : "SHARED_LIBRARY" "type" : "STATIC_LIBRARY"
} }
@@ -3,10 +3,7 @@
"artifacts" : "artifacts" :
[ [
{ {
"path" : "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "path" : "C:/Program Files (x86)/GLFW/lib/glfw3.lib"
},
{
"path" : "C:/Program Files (x86)/GLFW/lib/glfw3dll.lib"
} }
], ],
"backtrace" : 5, "backtrace" : 5,
@@ -16,7 +13,8 @@
[ [
"add_library", "add_library",
"include", "include",
"find_package" "find_package",
"set_target_properties"
], ],
"files" : "files" :
[ [
@@ -32,7 +30,7 @@
{ {
"command" : 2, "command" : 2,
"file" : 2, "file" : 2,
"line" : 32, "line" : 31,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -54,6 +52,12 @@
"file" : 0, "file" : 0,
"line" : 59, "line" : 59,
"parent" : 4 "parent" : 4
},
{
"command" : 3,
"file" : 0,
"line" : 61,
"parent" : 4
} }
] ]
}, },
@@ -64,14 +68,21 @@
}, },
"id" : "glfw::@fafd37b19aacd4c483ed", "id" : "glfw::@fafd37b19aacd4c483ed",
"imported" : true, "imported" : true,
"interfaceLinkLibraries" :
[
{
"backtrace" : 6,
"id" : "Threads::Threads::@fafd37b19aacd4c483ed"
}
],
"local" : true, "local" : true,
"name" : "glfw", "name" : "glfw",
"nameOnDisk" : "glfw3.dll", "nameOnDisk" : "glfw3.lib",
"paths" : "paths" :
{ {
"build" : "HydraEngine", "build" : "HydraEngine",
"source" : "HydraEngine" "source" : "HydraEngine"
}, },
"sources" : [], "sources" : [],
"type" : "SHARED_LIBRARY" "type" : "STATIC_LIBRARY"
} }
@@ -3,10 +3,7 @@
"artifacts" : "artifacts" :
[ [
{ {
"path" : "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "path" : "C:/Program Files (x86)/GLFW/lib/glfw3.lib"
},
{
"path" : "C:/Program Files (x86)/GLFW/lib/glfw3dll.lib"
} }
], ],
"backtrace" : 5, "backtrace" : 5,
@@ -16,7 +13,8 @@
[ [
"add_library", "add_library",
"include", "include",
"find_package" "find_package",
"set_target_properties"
], ],
"files" : "files" :
[ [
@@ -32,7 +30,7 @@
{ {
"command" : 2, "command" : 2,
"file" : 2, "file" : 2,
"line" : 32, "line" : 31,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -54,6 +52,12 @@
"file" : 0, "file" : 0,
"line" : 59, "line" : 59,
"parent" : 4 "parent" : 4
},
{
"command" : 3,
"file" : 0,
"line" : 61,
"parent" : 4
} }
] ]
}, },
@@ -64,14 +68,21 @@
}, },
"id" : "glfw::@fafd37b19aacd4c483ed", "id" : "glfw::@fafd37b19aacd4c483ed",
"imported" : true, "imported" : true,
"interfaceLinkLibraries" :
[
{
"backtrace" : 6,
"id" : "Threads::Threads::@fafd37b19aacd4c483ed"
}
],
"local" : true, "local" : true,
"name" : "glfw", "name" : "glfw",
"nameOnDisk" : "glfw3.dll", "nameOnDisk" : "glfw3.lib",
"paths" : "paths" :
{ {
"build" : "HydraEngine", "build" : "HydraEngine",
"source" : "HydraEngine" "source" : "HydraEngine"
}, },
"sources" : [], "sources" : [],
"type" : "SHARED_LIBRARY" "type" : "STATIC_LIBRARY"
} }
@@ -3,10 +3,7 @@
"artifacts" : "artifacts" :
[ [
{ {
"path" : "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "path" : "C:/Program Files (x86)/GLFW/lib/glfw3.lib"
},
{
"path" : "C:/Program Files (x86)/GLFW/lib/glfw3dll.lib"
} }
], ],
"backtrace" : 5, "backtrace" : 5,
@@ -16,7 +13,8 @@
[ [
"add_library", "add_library",
"include", "include",
"find_package" "find_package",
"set_target_properties"
], ],
"files" : "files" :
[ [
@@ -32,7 +30,7 @@
{ {
"command" : 2, "command" : 2,
"file" : 2, "file" : 2,
"line" : 32, "line" : 31,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -54,6 +52,12 @@
"file" : 0, "file" : 0,
"line" : 59, "line" : 59,
"parent" : 4 "parent" : 4
},
{
"command" : 3,
"file" : 0,
"line" : 61,
"parent" : 4
} }
] ]
}, },
@@ -64,14 +68,21 @@
}, },
"id" : "glfw::@fafd37b19aacd4c483ed", "id" : "glfw::@fafd37b19aacd4c483ed",
"imported" : true, "imported" : true,
"interfaceLinkLibraries" :
[
{
"backtrace" : 6,
"id" : "Threads::Threads::@fafd37b19aacd4c483ed"
}
],
"local" : true, "local" : true,
"name" : "glfw", "name" : "glfw",
"nameOnDisk" : "glfw3.dll", "nameOnDisk" : "glfw3.lib",
"paths" : "paths" :
{ {
"build" : "HydraEngine", "build" : "HydraEngine",
"source" : "HydraEngine" "source" : "HydraEngine"
}, },
"sources" : [], "sources" : [],
"type" : "SHARED_LIBRARY" "type" : "STATIC_LIBRARY"
} }
@@ -28,7 +28,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 40, "line" : 39,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -28,7 +28,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 40, "line" : 39,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -28,7 +28,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 40, "line" : 39,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -28,7 +28,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 40, "line" : 39,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -21,7 +21,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 40, "line" : 39,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -21,7 +21,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 40, "line" : 39,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -21,7 +21,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 40, "line" : 39,
"parent" : 0 "parent" : 0
}, },
{ {
@@ -21,7 +21,7 @@
{ {
"command" : 1, "command" : 1,
"file" : 1, "file" : 1,
"line" : 40, "line" : 39,
"parent" : 0 "parent" : 0
}, },
{ {
-3
View File
@@ -235,9 +235,6 @@ OPENGL_gl_LIBRARY:STRING=opengl32
//GLU library for win32 //GLU library for win32
OPENGL_glu_LIBRARY:STRING=glu32 OPENGL_glu_LIBRARY:STRING=glu32
//The directory containing a CMake configuration file for glfw3.
glfw3_DIR:PATH=C:/Program Files (x86)/GLFW/lib/cmake/glfw3
//The directory containing a CMake configuration file for glm. //The directory containing a CMake configuration file for glm.
glm_DIR:PATH=C:/Program Files (x86)/glm/share/glm glm_DIR:PATH=C:/Program Files (x86)/glm/share/glm
File diff suppressed because it is too large Load Diff
Binary file not shown.
+2 -2
View File
@@ -2,11 +2,11 @@
Pos=60,60 Pos=60,60
Size=400,400 Size=400,400
Collapsed=0 Collapsed=0
LastUsed=20260831 LastUsed=20260903
[Window][Hello, world!] [Window][Hello, world!]
Pos=60,60 Pos=60,60
Size=338,157 Size=338,157
Collapsed=0 Collapsed=0
LastUsed=20260831 LastUsed=20260903
Binary file not shown.
Binary file not shown.
+4 -4
View File
@@ -128,7 +128,7 @@
<PostBuildEvent> <PostBuildEvent>
<Message></Message> <Message></Message>
<Command>setlocal <Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/Debug C:/Code/HydraV3/build/HydraEngine/Debug/HydraEngine.dll "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/Debug C:/Code/HydraV3/build/HydraEngine/Debug/HydraEngine.dll
if %errorlevel% neq 0 goto :cmEnd if %errorlevel% neq 0 goto :cmEnd
:cmEnd :cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@@ -196,7 +196,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<PostBuildEvent> <PostBuildEvent>
<Message></Message> <Message></Message>
<Command>setlocal <Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/Release C:/Code/HydraV3/build/HydraEngine/Release/HydraEngine.dll "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/Release C:/Code/HydraV3/build/HydraEngine/Release/HydraEngine.dll
if %errorlevel% neq 0 goto :cmEnd if %errorlevel% neq 0 goto :cmEnd
:cmEnd :cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@@ -264,7 +264,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<PostBuildEvent> <PostBuildEvent>
<Message></Message> <Message></Message>
<Command>setlocal <Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/MinSizeRel C:/Code/HydraV3/build/HydraEngine/MinSizeRel/HydraEngine.dll "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/MinSizeRel C:/Code/HydraV3/build/HydraEngine/MinSizeRel/HydraEngine.dll
if %errorlevel% neq 0 goto :cmEnd if %errorlevel% neq 0 goto :cmEnd
:cmEnd :cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@@ -331,7 +331,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<PostBuildEvent> <PostBuildEvent>
<Message></Message> <Message></Message>
<Command>setlocal <Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/RelWithDebInfo C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo/HydraEngine.dll "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/RelWithDebInfo C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo/HydraEngine.dll
if %errorlevel% neq 0 goto :cmEnd if %errorlevel% neq 0 goto :cmEnd
:cmEnd :cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
Binary file not shown.
Binary file not shown.
@@ -43,6 +43,7 @@ C:\Code\HydraV3\HydraEngine\source\game\HydraGameProxy.cpp;C:\Code\HydraV3\build
C:\Code\HydraV3\HydraEngine\source\gui\HydraGuiManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGuiManager.obj C:\Code\HydraV3\HydraEngine\source\gui\HydraGuiManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraGuiManager.obj
C:\Code\HydraV3\HydraEngine\source\gui\HydraSceneGraphWindow.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraSceneGraphWindow.obj C:\Code\HydraV3\HydraEngine\source\gui\HydraSceneGraphWindow.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraSceneGraphWindow.obj
C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMeshManager.obj C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraMeshManager.obj
C:\Code\HydraV3\HydraEngine\source\octtree\HydraOcttree.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraOcttree.obj
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraDeferredPipeline.obj C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraDeferredPipeline.obj
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraForwardPipeline.obj C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraForwardPipeline.obj
C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPipeline.obj C:\Code\HydraV3\HydraEngine\source\pipeline\HydraPipeline.cpp;C:\Code\HydraV3\build\HydraEngine\HydraEngine.dir\Debug\HydraPipeline.obj
File diff suppressed because one or more lines are too long
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+19 -16
View File
@@ -112,12 +112,12 @@
<SupportJustMyCode></SupportJustMyCode> <SupportJustMyCode></SupportJustMyCode>
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType> <TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
<UseFullPaths>false</UseFullPaths> <UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="Debug";HydraEngine_EXPORTS</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;_EXPORTING;CMAKE_INTDIR="Debug";HydraEngine_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName> <ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies> <ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"Debug\";HydraEngine_EXPORTS</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_EXPORTING;CMAKE_INTDIR=\"Debug\";HydraEngine_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
@@ -131,7 +131,7 @@
<PostBuildEvent> <PostBuildEvent>
<Message></Message> <Message></Message>
<Command>setlocal <Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/Debug "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/Debug
if %errorlevel% neq 0 goto :cmEnd if %errorlevel% neq 0 goto :cmEnd
:cmEnd :cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@@ -141,7 +141,7 @@ exit /b %1
if %errorlevel% neq 0 goto :VCEnd</Command> if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent> </PostBuildEvent>
<Link> <Link>
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies> <AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions> <AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<DataExecutionPrevention></DataExecutionPrevention> <DataExecutionPrevention></DataExecutionPrevention>
@@ -180,14 +180,14 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<SupportJustMyCode></SupportJustMyCode> <SupportJustMyCode></SupportJustMyCode>
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType> <TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
<UseFullPaths>false</UseFullPaths> <UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="Release";HydraEngine_EXPORTS</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR="Release";HydraEngine_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName> <ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat> <DebugInformationFormat>
</DebugInformationFormat> </DebugInformationFormat>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies> <ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"Release\";HydraEngine_EXPORTS</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"Release\";HydraEngine_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
@@ -201,7 +201,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<PostBuildEvent> <PostBuildEvent>
<Message></Message> <Message></Message>
<Command>setlocal <Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/Release "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/Release
if %errorlevel% neq 0 goto :cmEnd if %errorlevel% neq 0 goto :cmEnd
:cmEnd :cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@@ -211,7 +211,7 @@ exit /b %1
if %errorlevel% neq 0 goto :VCEnd</Command> if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent> </PostBuildEvent>
<Link> <Link>
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies> <AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions> <AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<DataExecutionPrevention></DataExecutionPrevention> <DataExecutionPrevention></DataExecutionPrevention>
@@ -250,14 +250,14 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<SupportJustMyCode></SupportJustMyCode> <SupportJustMyCode></SupportJustMyCode>
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType> <TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
<UseFullPaths>false</UseFullPaths> <UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="MinSizeRel";HydraEngine_EXPORTS</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR="MinSizeRel";HydraEngine_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName> <ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat> <DebugInformationFormat>
</DebugInformationFormat> </DebugInformationFormat>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies> <ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"MinSizeRel\";HydraEngine_EXPORTS</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"MinSizeRel\";HydraEngine_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
@@ -271,7 +271,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<PostBuildEvent> <PostBuildEvent>
<Message></Message> <Message></Message>
<Command>setlocal <Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/MinSizeRel "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/MinSizeRel
if %errorlevel% neq 0 goto :cmEnd if %errorlevel% neq 0 goto :cmEnd
:cmEnd :cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@@ -281,7 +281,7 @@ exit /b %1
if %errorlevel% neq 0 goto :VCEnd</Command> if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent> </PostBuildEvent>
<Link> <Link>
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies> <AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions> <AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<DataExecutionPrevention></DataExecutionPrevention> <DataExecutionPrevention></DataExecutionPrevention>
@@ -321,12 +321,12 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<SupportJustMyCode></SupportJustMyCode> <SupportJustMyCode></SupportJustMyCode>
<TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType> <TreatWChar_tAsBuiltInType></TreatWChar_tAsBuiltInType>
<UseFullPaths>false</UseFullPaths> <UseFullPaths>false</UseFullPaths>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR="RelWithDebInfo";HydraEngine_EXPORTS</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR="RelWithDebInfo";HydraEngine_EXPORTS</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName> <ObjectFileName>$(IntDir)</ObjectFileName>
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies> <ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;GLFW_DLL;CMAKE_INTDIR=\"RelWithDebInfo\";HydraEngine_EXPORTS</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"RelWithDebInfo\";HydraEngine_EXPORTS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
@@ -340,7 +340,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<PostBuildEvent> <PostBuildEvent>
<Message></Message> <Message></Message>
<Command>setlocal <Command>setlocal
"C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo "C:/Program Files (x86)/GLFW/bin/glfw3.dll" "C:\Program Files\CMake\bin\cmake.exe" -E copy -t C:/Code/HydraV3/build/HydraEngine/RelWithDebInfo
if %errorlevel% neq 0 goto :cmEnd if %errorlevel% neq 0 goto :cmEnd
:cmEnd :cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@@ -350,7 +350,7 @@ exit /b %1
if %errorlevel% neq 0 goto :VCEnd</Command> if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent> </PostBuildEvent>
<Link> <Link>
<AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3dll.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies> <AdditionalDependencies>C:\Program Files (x86)\GLFW\lib\glfw3.lib;C:\Code\HydraV3\Libraries\glew-2.3.1\lib\Release\x64\glew32.lib;c:\Code\HydraV3\Libraries\assimp\lib\Debug\assimp-vc143-mtd.lib;OpenGL32.lib;C:\Code\HydraV3\Libraries\box3d\src\Debug\box3dd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions> <AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
<DataExecutionPrevention></DataExecutionPrevention> <DataExecutionPrevention></DataExecutionPrevention>
@@ -543,6 +543,9 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp" /> <ClCompile Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.h" /> <ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\StandardVertex.h" /> <ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\StandardVertex.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\octtree\HydraOcttree.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\octtree\HydraOcttree.h" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\octtree\HydraOcttreeElement.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp" /> <ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp" />
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.h" /> <ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.h" />
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp" /> <ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraForwardPipeline.cpp" />
@@ -136,6 +136,9 @@
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp"> <ClCompile Include="C:\Code\HydraV3\HydraEngine\source\mesh\HydraMeshManager.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\octtree\HydraOcttree.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp"> <ClCompile Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@@ -411,6 +414,12 @@
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\StandardVertex.h"> <ClInclude Include="C:\Code\HydraV3\HydraEngine\source\mesh\StandardVertex.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\octtree\HydraOcttree.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\octtree\HydraOcttreeElement.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.h"> <ClInclude Include="C:\Code\HydraV3\HydraEngine\source\pipeline\HydraDeferredPipeline.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>