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@@ -1,18 +0,0 @@
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#ifndef HYDRAECSSHADOWCOMPONENT
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#define HYDRAECSSHADOWCOMPONENT
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//#include "../helper/VulkanHelper.h"
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//#include "../buffer/HydraShadowMapTransform.h"
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struct HydrahadowComponent
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{
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// HydraID shadow_map_id; //4
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// HydraID shadow_map_index; //8
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// float padding0; //12
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// float padding1; //16
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// HydraShadowMapTransform shadow_transforms[6]; //880 (144*6)
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// float padding[20]; //960
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};
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#endif /* HYDRAECSSHADOWCOMPONENT */
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@@ -0,0 +1,17 @@
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#ifndef HYDRASOURCECOMPONENT
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#define HYDRASOURCECOMPONENT
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#include "../../engine/HydraEngine.h"
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struct HydraShadowSourceComponent
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{
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uint32_t entity_id;
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uint32_t cascade_count;
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uint32_t shadow_texture_id;
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uint32_t padding0;
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float near_plane[8];
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float far_plane[8];
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glm::mat4 projection[6];
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};
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#endif /* HYDRACASTERCOMPONENT */
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