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HydraV3/HydraEngine/source/ecs/components/HydraShadowSourceComponent.h
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2026-07-25 16:40:34 +01:00

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#ifndef HYDRASOURCECOMPONENT
#define HYDRASOURCECOMPONENT
#include "../../engine/HydraEngine.h"
struct HydraShadowSourceComponent
{
uint32_t entity_id;
uint32_t cascade_count;
uint32_t shadow_texture_id;
uint32_t padding0;
float near_plane[8];
float far_plane[8];
glm::mat4 projection[6];
};
#endif /* HYDRACASTERCOMPONENT */