18 lines
360 B
C
18 lines
360 B
C
#ifndef HYDRASOURCECOMPONENT
|
|
#define HYDRASOURCECOMPONENT
|
|
|
|
#include "../../engine/HydraEngine.h"
|
|
|
|
struct HydraShadowSourceComponent
|
|
{
|
|
uint32_t entity_id;
|
|
uint32_t cascade_count;
|
|
uint32_t shadow_texture_id;
|
|
uint32_t padding0;
|
|
float near_plane[8];
|
|
float far_plane[8];
|
|
glm::mat4 projection[6];
|
|
};
|
|
|
|
#endif /* HYDRACASTERCOMPONENT */
|