shadow start
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#ifndef HYDRASOURCECOMPONENT
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#define HYDRASOURCECOMPONENT
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#include "../../engine/HydraEngine.h"
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struct HydraShadowSourceComponent
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{
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uint32_t entity_id;
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uint32_t cascade_count;
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uint32_t shadow_texture_id;
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uint32_t padding0;
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float near_plane[8];
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float far_plane[8];
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glm::mat4 projection[6];
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};
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#endif /* HYDRACASTERCOMPONENT */
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