shadow start
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#include "HydraShadowSourceSystem.h"
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void HydraShadowSourceSystem::Initialise()
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{
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}
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void HydraShadowSourceSystem::InitialiseComponent(HydraID entity_id)
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{
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}
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#ifndef HYDRASHADOWSOURCESYSTEM
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#define HYDRASHADOWSOURCESYSTEM
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#include "../../engine/HydraObject.h"
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#include "../HydraSystem.h"
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#include <GLMIncludes.h>
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#include <queue>
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class HydraShadowSourceSystem : public HydraSystem
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{
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public:
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virtual void Initialise() override;
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protected:
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virtual void InitialiseComponent(HydraID entity_id) override;
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void UpdateSystem(float delta_t_seconds) override {}
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};
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#endif /* HYDRASHADOWCASTERSYSTEM */
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