18 lines
478 B
C++
18 lines
478 B
C++
#ifndef HYDRASHADOWSOURCESYSTEM
|
|
#define HYDRASHADOWSOURCESYSTEM
|
|
#include "../../engine/HydraObject.h"
|
|
#include "../HydraSystem.h"
|
|
#include <GLMIncludes.h>
|
|
#include <queue>
|
|
|
|
class HydraShadowSourceSystem : public HydraSystem
|
|
{
|
|
public:
|
|
virtual void Initialise() override;
|
|
protected:
|
|
virtual void InitialiseComponent(HydraID entity_id) override;
|
|
void UpdateSystem(float delta_t_seconds) override {}
|
|
};
|
|
|
|
#endif /* HYDRASHADOWCASTERSYSTEM */
|