Noise
This commit is contained in:
@@ -30,7 +30,7 @@ bool HydraGame::Initialise()
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m_planet_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_planet_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 0.0, 0));
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GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 10.0, 0));
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// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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@@ -43,9 +43,9 @@ bool HydraGame::Initialise()
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// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0.0f, 0.0f, 0.0f);
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// m_plane_actor_id1 = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id1);
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// GetEngine()->ActorManager()->SetPosition(m_plane_actor_id1, glm::dvec3(0, 10, 0));
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m_plane_actor_id1 = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id1);
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GetEngine()->ActorManager()->SetPosition(m_plane_actor_id1, glm::dvec3(0, 0, 0));
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// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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@@ -62,7 +62,7 @@ bool HydraGame::Initialise()
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m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 0, 110000));
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 10, 110));
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GetEngine()->PossessPlayer(m_player_actor_id);
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GetEngine()->Camera()->AttachToActor(m_player_actor_id);
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@@ -21,6 +21,7 @@ project(
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"../Libraries/imgui/backends/imgui_impl_glfw.h"
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"../Libraries/imgui/backends/imgui_impl_opengl3.cpp"
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"../Libraries/imgui/backends/imgui_impl_opengl3.h")
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add_compile_definitions(_EXPORTING)
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add_library(HydraEngine SHARED ${SOURCES} ${IMGUI_SOURCES})
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@@ -52,6 +53,9 @@ include_directories(HydraEngine, "../Libraries/box3d/include/")
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#********** IMGUI ********
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include_directories(HydraEngine, "../Libraries/imgui/")
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include_directories(HydraEngine, "../Libraries/imgui/backends")
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#**********FastNoiseLite*******
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include_directories(HydraEngine, "../Libraries/FastNoiseLite/cpp/")
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include_directories(HydraClient "${CMAKE_SOURCE_DIR}/HydraEngine/includes")
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if(WIN32)
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@@ -343,23 +343,23 @@ float SampleCascadeShadow(vec4 frag_clip_space, sampler2DArray sampler_shadow_ma
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// PCF
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if(shadow_trans_idx < 1)
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{
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bias = 0.0000005;
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bias = 0.000005;
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}
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if(shadow_trans_idx < 2)
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{
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bias = 0.00005;
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bias = 0.0005;
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}
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else if(shadow_trans_idx < 3)
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{
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bias = 0.00005;
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bias = 0.0005;
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}
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else if(shadow_trans_idx == 3)
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{
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bias = 0.0001;// + (0.000001 * mapped_distance);
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bias = 0.001;// + (0.000001 * mapped_distance);
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}
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else
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{
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bias = 0.0005;
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bias = 0.005;
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}
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float shadow = 0.0;
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vec2 texel_size = 1.0 / textureSize(sampler_shadow_map, 0).xy;
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@@ -560,7 +560,7 @@ void main()
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float metal = metal_rough[2];
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float ao = 1;
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vec3 ambient = vec3(0.05) * diffuse.xyz * ao;
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vec3 Lo = ambient;
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vec3 Lo;// = ambient;
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if(metal_rough[0] > 0)
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{
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@@ -647,7 +647,7 @@ void main()
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}
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float lighting = 0;
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vec3 output_color = Lo;
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vec3 output_color = Lo + ambient;
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// HDR tonemapping
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output_color = output_color / (output_color + vec3(1.0));
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@@ -214,8 +214,8 @@ void HydraPlanetActor::_CreateRenderableComponent()
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void HydraPlanetActor::_CreateQuads()
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{
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uint32_t divisions = 100;
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float diameter = 100000.0f;
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float quad_size = 100000.0f;
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float diameter = 100.0f;
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float quad_size = 100.0f;
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float radius = diameter /2.0f;
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m_quads[0] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
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HydraPlanetQuadActor* quad0 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[0]));
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@@ -7,12 +7,15 @@
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#include "../../ecs/components/HydraMeshComponent.h"
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#include "../../ecs/components/HydraRenderableComponent.h"
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#include "../../ecs/components/HydraMaterialComponent.h"
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#include "../../ecs/components/HydraShadowCasterComponent.h"
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#include "../../buffer/HydraMaterialBufferManager.h"
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#include "../../buffer/HydraTextureBufferManager.h"
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#include "../../buffer/HydraMaterialBuffer.h"
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#include "../../mesh/HydraMeshManager.h"
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#include "../../mesh/HydraMesh.h"
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#include <FastNoiseLite.h>
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void HydraPlanetQuadActor::InitialiseComponents()
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{
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// HydraECS* ecs = GetEngine()->ECS();
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@@ -40,13 +43,23 @@ void HydraPlanetQuadActor::InitialiseQuad(float planet_diameter, float quad_dime
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}
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glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::mat4 trans, glm::mat4 inv_trans, double diameter, glm::vec3 origin)
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{
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{
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glm::dvec4 vert = trans * vert_in;
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vert = glm::normalize(vert);
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vert.x *= (m_planet_diameter / 2.0);
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vert.y *= (m_planet_diameter / 2.0);
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vert.z *= (m_planet_diameter / 2.0);
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vert = vert * (m_planet_diameter / 2.0);
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FastNoiseLite fnl;
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fnl.SetFrequency(0.1f);
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fnl.SetNoiseType(FastNoiseLite::NoiseType::NoiseType_OpenSimplex2);
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fnl.SetFractalType(FastNoiseLite::FractalType::FractalType_FBm);
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fnl.SetSeed(341411);
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float noise = fnl.GetNoise(vert.x, vert.y, vert.z);
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vert = glm::normalize(vert) * ((m_planet_diameter / 2.0) + (noise * 1.0f));
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vert = inv_trans * glm::dvec4(vert.x, vert.y, vert.z, 1.0);
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return glm::vec3(vert);
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}
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@@ -63,6 +76,8 @@ void HydraPlanetQuadActor::_CreateMesh()
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HydraMeshManager *mesh_manager = GetEngine()->MeshManager();
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HydraID mesh_id = mesh_manager->CreateMesh();
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HydraMesh *mesh = mesh_manager->GetMesh(mesh_id);
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HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID());
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HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(GetID());
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@@ -116,6 +131,8 @@ glm::mat4 inv_trans = glm::inverse(trans);
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glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
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glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
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uint32_t ind0 = vert_idx;
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@@ -210,7 +227,10 @@ void HydraPlanetQuadActor::_CreatePhysics()
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void HydraPlanetQuadActor::_CreateRenderableComponent()
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{
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HydraRenderableComponent render_comp;
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HydraShadowCasterComponent shad_caster;
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HydraECS *ecs = GetEngine()->ECS();
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render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR, true);
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render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_SHADOW_CASTER, true);
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ecs->AddComponent<HydraRenderableComponent>(GetID(), render_comp);
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ecs->AddComponent<HydraShadowCasterComponent>(GetID(), shad_caster);
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}
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Submodule
+1
Submodule Libraries/FastNoiseLite added at 785f37a9ad
+40
-40
@@ -7,56 +7,56 @@
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@@ -182,7 +182,7 @@
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@@ -395,56 +395,56 @@
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|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
@@ -188,10 +188,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"Release\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
@@ -230,7 +230,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
@@ -258,10 +258,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"MinSizeRel\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
@@ -300,7 +300,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
@@ -327,10 +327,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"RelWithDebInfo\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<Midl>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||
|
||||
+4
-16
@@ -1,20 +1,8 @@
|
||||
================================================================================
|
||||
Linker Errors
|
||||
Generated: 2026-08-30T14:47:30.311Z
|
||||
Total Errors: 5
|
||||
Generated: 2026-09-07T14:48:39.171Z
|
||||
Total Errors: 1
|
||||
================================================================================
|
||||
|
||||
[LNK2019] (MSVC)
|
||||
unresolved external symbol "bool __cdecl ImGui_ImplGlfw_InitForOpenGL(struct GLFWwindow *,bool)" (?ImGui_ImplGlfw_InitForOpenGL@@YA_NPEAUGLFWwindow@@_N@Z) referenced in function "public: virtual void __cdecl HydraInitialiseGUITask::Process(void)" (?Process@HydraInitialiseGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
[LNK2019] (MSVC)
|
||||
unresolved external symbol "void __cdecl ImGui_ImplGlfw_Shutdown(void)" (?ImGui_ImplGlfw_Shutdown@@YAXXZ) referenced in function "public: virtual void __cdecl HydraShutdownGUITask::Process(void)" (?Process@HydraShutdownGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
[LNK2019] (MSVC)
|
||||
unresolved external symbol "bool __cdecl ImGui_ImplOpenGL3_Init(char const *)" (?ImGui_ImplOpenGL3_Init@@YA_NPEBD@Z) referenced in function "public: virtual void __cdecl HydraInitialiseGUITask::Process(void)" (?Process@HydraInitialiseGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
[LNK2019] (MSVC)
|
||||
unresolved external symbol "void __cdecl ImGui_ImplOpenGL3_Shutdown(void)" (?ImGui_ImplOpenGL3_Shutdown@@YAXXZ) referenced in function "public: virtual void __cdecl HydraShutdownGUITask::Process(void)" (?Process@HydraShutdownGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
[LNK1120] (MSVC)
|
||||
4 unresolved externals [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
[LNK1201] (MSVC)
|
||||
error writing to program database 'C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.pdb'; check for insufficient disk space, invalid path, or insufficient privilege [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||
|
||||
Reference in New Issue
Block a user