This commit is contained in:
Confideo-IOM
2026-09-07 16:25:43 +01:00
parent ad8695b7a4
commit 4f008cd809
63 changed files with 391 additions and 338 deletions
@@ -343,23 +343,23 @@ float SampleCascadeShadow(vec4 frag_clip_space, sampler2DArray sampler_shadow_ma
// PCF
if(shadow_trans_idx < 1)
{
bias = 0.0000005;
bias = 0.000005;
}
if(shadow_trans_idx < 2)
{
bias = 0.00005;
bias = 0.0005;
}
else if(shadow_trans_idx < 3)
{
bias = 0.00005;
bias = 0.0005;
}
else if(shadow_trans_idx == 3)
{
bias = 0.0001;// + (0.000001 * mapped_distance);
bias = 0.001;// + (0.000001 * mapped_distance);
}
else
{
bias = 0.0005;
bias = 0.005;
}
float shadow = 0.0;
vec2 texel_size = 1.0 / textureSize(sampler_shadow_map, 0).xy;
@@ -560,7 +560,7 @@ void main()
float metal = metal_rough[2];
float ao = 1;
vec3 ambient = vec3(0.05) * diffuse.xyz * ao;
vec3 Lo = ambient;
vec3 Lo;// = ambient;
if(metal_rough[0] > 0)
{
@@ -647,7 +647,7 @@ void main()
}
float lighting = 0;
vec3 output_color = Lo;
vec3 output_color = Lo + ambient;
// HDR tonemapping
output_color = output_color / (output_color + vec3(1.0));