Noise
This commit is contained in:
@@ -30,7 +30,7 @@ bool HydraGame::Initialise()
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m_planet_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetActor>();
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m_planet_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlanetActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_planet_actor_id);
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GetEngine()->ActorManager()->InitialiseActor(m_planet_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 0.0, 0));
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GetEngine()->ActorManager()->SetPosition(m_planet_actor_id, glm::dvec3(0, 10.0, 0));
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// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraTestCubeActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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@@ -43,9 +43,9 @@ bool HydraGame::Initialise()
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// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0.0f, 0.0f, 0.0f);
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// GetEngine()->ActorManager()->SetOrientation(m_plane_actor_id, 0.0f, 0.0f, 0.0f);
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// m_plane_actor_id1 = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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m_plane_actor_id1 = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id1);
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GetEngine()->ActorManager()->InitialiseActor(m_plane_actor_id1);
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// GetEngine()->ActorManager()->SetPosition(m_plane_actor_id1, glm::dvec3(0, 10, 0));
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GetEngine()->ActorManager()->SetPosition(m_plane_actor_id1, glm::dvec3(0, 0, 0));
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// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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// m_cube_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlaneActor>();
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// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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// GetEngine()->ActorManager()->InitialiseActor(m_cube_actor_id);
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@@ -62,7 +62,7 @@ bool HydraGame::Initialise()
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m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>();
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m_player_actor_id = GetEngine()->ActorManager()->CreateActor<HydraPlayerActor>();
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GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id);
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GetEngine()->ActorManager()->InitialiseActor(m_player_actor_id);
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 0, 110000));
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GetEngine()->ActorManager()->SetPosition(m_player_actor_id, glm::dvec3(0, 10, 110));
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GetEngine()->PossessPlayer(m_player_actor_id);
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GetEngine()->PossessPlayer(m_player_actor_id);
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GetEngine()->Camera()->AttachToActor(m_player_actor_id);
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GetEngine()->Camera()->AttachToActor(m_player_actor_id);
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@@ -21,6 +21,7 @@ project(
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"../Libraries/imgui/backends/imgui_impl_glfw.h"
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"../Libraries/imgui/backends/imgui_impl_glfw.h"
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"../Libraries/imgui/backends/imgui_impl_opengl3.cpp"
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"../Libraries/imgui/backends/imgui_impl_opengl3.cpp"
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"../Libraries/imgui/backends/imgui_impl_opengl3.h")
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"../Libraries/imgui/backends/imgui_impl_opengl3.h")
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add_compile_definitions(_EXPORTING)
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add_compile_definitions(_EXPORTING)
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add_library(HydraEngine SHARED ${SOURCES} ${IMGUI_SOURCES})
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add_library(HydraEngine SHARED ${SOURCES} ${IMGUI_SOURCES})
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@@ -52,6 +53,9 @@ include_directories(HydraEngine, "../Libraries/box3d/include/")
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#********** IMGUI ********
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#********** IMGUI ********
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include_directories(HydraEngine, "../Libraries/imgui/")
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include_directories(HydraEngine, "../Libraries/imgui/")
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include_directories(HydraEngine, "../Libraries/imgui/backends")
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include_directories(HydraEngine, "../Libraries/imgui/backends")
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#**********FastNoiseLite*******
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include_directories(HydraEngine, "../Libraries/FastNoiseLite/cpp/")
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include_directories(HydraClient "${CMAKE_SOURCE_DIR}/HydraEngine/includes")
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include_directories(HydraClient "${CMAKE_SOURCE_DIR}/HydraEngine/includes")
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if(WIN32)
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if(WIN32)
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@@ -343,23 +343,23 @@ float SampleCascadeShadow(vec4 frag_clip_space, sampler2DArray sampler_shadow_ma
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// PCF
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// PCF
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if(shadow_trans_idx < 1)
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if(shadow_trans_idx < 1)
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{
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{
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bias = 0.0000005;
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bias = 0.000005;
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}
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}
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if(shadow_trans_idx < 2)
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if(shadow_trans_idx < 2)
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{
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{
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bias = 0.00005;
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bias = 0.0005;
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}
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}
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else if(shadow_trans_idx < 3)
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else if(shadow_trans_idx < 3)
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{
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{
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bias = 0.00005;
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bias = 0.0005;
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}
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}
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else if(shadow_trans_idx == 3)
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else if(shadow_trans_idx == 3)
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{
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{
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bias = 0.0001;// + (0.000001 * mapped_distance);
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bias = 0.001;// + (0.000001 * mapped_distance);
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}
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}
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else
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else
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{
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{
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bias = 0.0005;
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bias = 0.005;
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}
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}
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float shadow = 0.0;
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float shadow = 0.0;
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vec2 texel_size = 1.0 / textureSize(sampler_shadow_map, 0).xy;
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vec2 texel_size = 1.0 / textureSize(sampler_shadow_map, 0).xy;
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@@ -560,7 +560,7 @@ void main()
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float metal = metal_rough[2];
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float metal = metal_rough[2];
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float ao = 1;
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float ao = 1;
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vec3 ambient = vec3(0.05) * diffuse.xyz * ao;
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vec3 ambient = vec3(0.05) * diffuse.xyz * ao;
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vec3 Lo = ambient;
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vec3 Lo;// = ambient;
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if(metal_rough[0] > 0)
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if(metal_rough[0] > 0)
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{
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{
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@@ -647,7 +647,7 @@ void main()
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}
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}
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float lighting = 0;
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float lighting = 0;
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vec3 output_color = Lo;
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vec3 output_color = Lo + ambient;
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// HDR tonemapping
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// HDR tonemapping
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output_color = output_color / (output_color + vec3(1.0));
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output_color = output_color / (output_color + vec3(1.0));
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@@ -214,8 +214,8 @@ void HydraPlanetActor::_CreateRenderableComponent()
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void HydraPlanetActor::_CreateQuads()
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void HydraPlanetActor::_CreateQuads()
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{
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{
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uint32_t divisions = 100;
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uint32_t divisions = 100;
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float diameter = 100000.0f;
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float diameter = 100.0f;
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float quad_size = 100000.0f;
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float quad_size = 100.0f;
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float radius = diameter /2.0f;
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float radius = diameter /2.0f;
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m_quads[0] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
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m_quads[0] = GetEngine()->ActorManager()->CreateActor<HydraPlanetQuadActor>();
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HydraPlanetQuadActor* quad0 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[0]));
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HydraPlanetQuadActor* quad0 = static_cast<HydraPlanetQuadActor*>(GetEngine()->ActorManager()->GetActor(m_quads[0]));
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@@ -7,12 +7,15 @@
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#include "../../ecs/components/HydraMeshComponent.h"
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#include "../../ecs/components/HydraMeshComponent.h"
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#include "../../ecs/components/HydraRenderableComponent.h"
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#include "../../ecs/components/HydraRenderableComponent.h"
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#include "../../ecs/components/HydraMaterialComponent.h"
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#include "../../ecs/components/HydraMaterialComponent.h"
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#include "../../ecs/components/HydraShadowCasterComponent.h"
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#include "../../buffer/HydraMaterialBufferManager.h"
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#include "../../buffer/HydraMaterialBufferManager.h"
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#include "../../buffer/HydraTextureBufferManager.h"
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#include "../../buffer/HydraTextureBufferManager.h"
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#include "../../buffer/HydraMaterialBuffer.h"
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#include "../../buffer/HydraMaterialBuffer.h"
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#include "../../mesh/HydraMeshManager.h"
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#include "../../mesh/HydraMeshManager.h"
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#include "../../mesh/HydraMesh.h"
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#include "../../mesh/HydraMesh.h"
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#include <FastNoiseLite.h>
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void HydraPlanetQuadActor::InitialiseComponents()
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void HydraPlanetQuadActor::InitialiseComponents()
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{
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{
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// HydraECS* ecs = GetEngine()->ECS();
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// HydraECS* ecs = GetEngine()->ECS();
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@@ -40,13 +43,23 @@ void HydraPlanetQuadActor::InitialiseQuad(float planet_diameter, float quad_dime
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}
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}
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glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::mat4 trans, glm::mat4 inv_trans, double diameter, glm::vec3 origin)
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glm::vec3 HydraPlanetQuadActor::_ProjectSphere(glm::dvec4 vert_in, glm::mat4 trans, glm::mat4 inv_trans, double diameter, glm::vec3 origin)
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{
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{
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glm::dvec4 vert = trans * vert_in;
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glm::dvec4 vert = trans * vert_in;
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vert = glm::normalize(vert);
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vert = glm::normalize(vert);
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vert.x *= (m_planet_diameter / 2.0);
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vert = vert * (m_planet_diameter / 2.0);
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vert.y *= (m_planet_diameter / 2.0);
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vert.z *= (m_planet_diameter / 2.0);
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FastNoiseLite fnl;
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fnl.SetFrequency(0.1f);
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fnl.SetNoiseType(FastNoiseLite::NoiseType::NoiseType_OpenSimplex2);
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fnl.SetFractalType(FastNoiseLite::FractalType::FractalType_FBm);
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fnl.SetSeed(341411);
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float noise = fnl.GetNoise(vert.x, vert.y, vert.z);
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vert = glm::normalize(vert) * ((m_planet_diameter / 2.0) + (noise * 1.0f));
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vert = inv_trans * glm::dvec4(vert.x, vert.y, vert.z, 1.0);
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vert = inv_trans * glm::dvec4(vert.x, vert.y, vert.z, 1.0);
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return glm::vec3(vert);
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return glm::vec3(vert);
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}
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}
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@@ -63,6 +76,8 @@ void HydraPlanetQuadActor::_CreateMesh()
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HydraMeshManager *mesh_manager = GetEngine()->MeshManager();
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HydraMeshManager *mesh_manager = GetEngine()->MeshManager();
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HydraID mesh_id = mesh_manager->CreateMesh();
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HydraID mesh_id = mesh_manager->CreateMesh();
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HydraMesh *mesh = mesh_manager->GetMesh(mesh_id);
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HydraMesh *mesh = mesh_manager->GetMesh(mesh_id);
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HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID());
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HydraMaterialComponent mat_comp = GetEngine()->ECS()->GetComponent<HydraMaterialComponent>(GetID());
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HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(GetID());
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HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(GetID());
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@@ -116,6 +131,8 @@ glm::mat4 inv_trans = glm::inverse(trans);
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glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
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glm::dvec4 vert = glm::dvec4(x, y, min_z, 1.0);
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glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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glm::vec3 final_vert = _ProjectSphere(vert, trans, inv_trans, m_planet_diameter, m_origin);
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mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
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mesh->vertexes[vert_idx] = {final_vert.x, final_vert.y, final_vert.z, u, v, actor_id, mat_comp.material_id, 0};
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uint32_t ind0 = vert_idx;
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uint32_t ind0 = vert_idx;
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@@ -210,7 +227,10 @@ void HydraPlanetQuadActor::_CreatePhysics()
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void HydraPlanetQuadActor::_CreateRenderableComponent()
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void HydraPlanetQuadActor::_CreateRenderableComponent()
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{
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{
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HydraRenderableComponent render_comp;
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HydraRenderableComponent render_comp;
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HydraShadowCasterComponent shad_caster;
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HydraECS *ecs = GetEngine()->ECS();
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HydraECS *ecs = GetEngine()->ECS();
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render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR, true);
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render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR, true);
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render_comp.renderable_types.set((uint32_t)HYDRA_RENDERABLE_TYPE::HYDRA_SHADOW_CASTER, true);
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ecs->AddComponent<HydraRenderableComponent>(GetID(), render_comp);
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ecs->AddComponent<HydraRenderableComponent>(GetID(), render_comp);
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ecs->AddComponent<HydraShadowCasterComponent>(GetID(), shad_caster);
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}
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}
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Submodule
+1
Submodule Libraries/FastNoiseLite added at 785f37a9ad
+40
-40
@@ -7,56 +7,56 @@
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{
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{
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"directoryIndex" : 1,
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"directoryIndex" : 1,
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||||||
"id" : "GLEW::GLEW::@fafd37b19aacd4c483ed",
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"id" : "GLEW::GLEW::@fafd37b19aacd4c483ed",
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"jsonFile" : "target-GLEW__GLEW-Debug-d8471e97996a3134a6c9.json",
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"jsonFile" : "target-GLEW__GLEW-Debug-f761e0b27a8cad5d3ab7.json",
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"name" : "GLEW::GLEW",
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"name" : "GLEW::GLEW",
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"projectIndex" : 1
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"projectIndex" : 1
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},
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"id" : "GLEW::glew::@fafd37b19aacd4c483ed",
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"id" : "GLEW::glew::@fafd37b19aacd4c483ed",
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"jsonFile" : "target-GLEW__glew-Debug-d0bb6589a2147aa0baa8.json",
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"jsonFile" : "target-GLEW__glew-Debug-afc028c5485d0d939047.json",
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"name" : "GLEW::glew",
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"name" : "GLEW::glew",
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"projectIndex" : 1
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"id" : "OpenGL::GL::@fafd37b19aacd4c483ed",
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"id" : "OpenGL::GL::@fafd37b19aacd4c483ed",
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||||||
"jsonFile" : "target-OpenGL__GL-Debug-d59100807291471aadcf.json",
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"jsonFile" : "target-OpenGL__GL-Debug-d8525105fb4cc7237596.json",
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"name" : "OpenGL::GL",
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"name" : "OpenGL::GL",
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"projectIndex" : 1
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"jsonFile" : "target-OpenGL__GLU-Debug-8dac5948026c46258c56.json",
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"jsonFile" : "target-OpenGL__GLU-Debug-5edfc59450dd4faf5ae5.json",
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"name" : "OpenGL::GLU",
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"name" : "OpenGL::GLU",
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||||||
"projectIndex" : 1
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"projectIndex" : 1
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},
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{
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{
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"directoryIndex" : 1,
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"id" : "Threads::Threads::@fafd37b19aacd4c483ed",
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"id" : "Threads::Threads::@fafd37b19aacd4c483ed",
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||||||
"jsonFile" : "target-Threads__Threads-Debug-f07efa518045c50a0102.json",
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"jsonFile" : "target-Threads__Threads-Debug-0d885089552b218212b0.json",
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"name" : "Threads::Threads",
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"name" : "Threads::Threads",
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"projectIndex" : 1
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"projectIndex" : 1
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{
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"directoryIndex" : 1,
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"id" : "glfw::@fafd37b19aacd4c483ed",
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"id" : "glfw::@fafd37b19aacd4c483ed",
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||||||
"jsonFile" : "target-glfw-Debug-6e839f4f36e6b666d666.json",
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"jsonFile" : "target-glfw-Debug-8d56ca9d3c8109f3af01.json",
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"name" : "glfw",
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"name" : "glfw",
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||||||
"projectIndex" : 1
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"projectIndex" : 1
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||||||
},
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},
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||||||
{
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{
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||||||
"directoryIndex" : 1,
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"directoryIndex" : 1,
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||||||
"id" : "glm::glm::@fafd37b19aacd4c483ed",
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"id" : "glm::glm::@fafd37b19aacd4c483ed",
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||||||
"jsonFile" : "target-glm__glm-Debug-8ad338e247cddef5e734.json",
|
"jsonFile" : "target-glm__glm-Debug-691fbf48c7f09e1e684a.json",
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||||||
"name" : "glm::glm",
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"name" : "glm::glm",
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||||||
"projectIndex" : 1
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"projectIndex" : 1
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},
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},
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||||||
{
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{
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"directoryIndex" : 1,
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"directoryIndex" : 1,
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"id" : "glm::glm-header-only::@fafd37b19aacd4c483ed",
|
"id" : "glm::glm-header-only::@fafd37b19aacd4c483ed",
|
||||||
"jsonFile" : "target-glm__glm-header-only-Debug-03ed3e904648b15753c7.json",
|
"jsonFile" : "target-glm__glm-header-only-Debug-cc153edc5edc3e74c614.json",
|
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"name" : "glm::glm-header-only",
|
"name" : "glm::glm-header-only",
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"projectIndex" : 1
|
"projectIndex" : 1
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}
|
}
|
||||||
@@ -161,7 +161,7 @@
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|||||||
{
|
{
|
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|
"jsonFile" : "target-glm__glm-header-only-RelWithDebInfo-cc153edc5edc3e74c614.json",
|
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"name" : "glm::glm-header-only",
|
"name" : "glm::glm-header-only",
|
||||||
"projectIndex" : 1
|
"projectIndex" : 1
|
||||||
}
|
}
|
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@@ -743,7 +743,7 @@
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{
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{
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"directoryIndex" : 0,
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"directoryIndex" : 0,
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"id" : "ALL_BUILD::@6890427a1f51a3e7e1df",
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"id" : "ALL_BUILD::@6890427a1f51a3e7e1df",
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"jsonFile" : "target-ALL_BUILD-RelWithDebInfo-f9123945233e3f57e346.json",
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"jsonFile" : "target-ALL_BUILD-RelWithDebInfo-6baa81f30a8e3611bff5.json",
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"name" : "ALL_BUILD",
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"name" : "ALL_BUILD",
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"projectIndex" : 0
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"projectIndex" : 0
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},
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},
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@@ -764,7 +764,7 @@
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{
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{
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"directoryIndex" : 1,
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"directoryIndex" : 1,
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"id" : "HydraEngine::@fafd37b19aacd4c483ed",
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"id" : "HydraEngine::@fafd37b19aacd4c483ed",
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"jsonFile" : "target-HydraEngine-RelWithDebInfo-178111f60489faa2c8ba.json",
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"jsonFile" : "target-HydraEngine-RelWithDebInfo-3a3aea265ba6d89a95e7.json",
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"name" : "HydraEngine",
|
"name" : "HydraEngine",
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"projectIndex" : 1
|
"projectIndex" : 1
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},
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},
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+2
-2
@@ -27,7 +27,7 @@
|
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"objects" :
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"objects" :
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[
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[
|
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{
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{
|
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"jsonFile" : "codemodel-v2-8cf782322df15fdcd7b5.json",
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"jsonFile" : "codemodel-v2-b622b1a440342160429b.json",
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"kind" : "codemodel",
|
"kind" : "codemodel",
|
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"version" :
|
"version" :
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{
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{
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@@ -100,7 +100,7 @@
|
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}
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}
|
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},
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},
|
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{
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{
|
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"jsonFile" : "codemodel-v2-8cf782322df15fdcd7b5.json",
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"jsonFile" : "codemodel-v2-b622b1a440342160429b.json",
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"kind" : "codemodel",
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"kind" : "codemodel",
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"version" :
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"version" :
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{
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{
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+4
-4
@@ -25,10 +25,10 @@
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"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
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},
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},
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{
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{
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"id" : "HydraEngine::@fafd37b19aacd4c483ed"
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"id" : "HydraClient::@6890427a1f51a3e7e1df"
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},
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},
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{
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{
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"id" : "HydraClient::@6890427a1f51a3e7e1df"
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"id" : "HydraEngine::@fafd37b19aacd4c483ed"
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}
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}
|
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],
|
],
|
||||||
"folder" :
|
"folder" :
|
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@@ -41,10 +41,10 @@
|
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"orderDependencies" :
|
"orderDependencies" :
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[
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[
|
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{
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{
|
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"id" : "HydraEngine::@fafd37b19aacd4c483ed"
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"id" : "HydraClient::@6890427a1f51a3e7e1df"
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},
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},
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{
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{
|
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"id" : "HydraClient::@6890427a1f51a3e7e1df"
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"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
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}
|
}
|
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],
|
],
|
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"paths" :
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"paths" :
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+4
-4
@@ -25,10 +25,10 @@
|
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"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
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},
|
},
|
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{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
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"id" : "HydraClient::@6890427a1f51a3e7e1df"
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},
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},
|
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{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
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"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
@@ -41,10 +41,10 @@
|
|||||||
"orderDependencies" :
|
"orderDependencies" :
|
||||||
[
|
[
|
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{
|
{
|
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"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
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},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"paths" :
|
"paths" :
|
||||||
+4
-4
@@ -25,10 +25,10 @@
|
|||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
||||||
@@ -41,10 +41,10 @@
|
|||||||
"orderDependencies" :
|
"orderDependencies" :
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"paths" :
|
"paths" :
|
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+4
-4
@@ -25,10 +25,10 @@
|
|||||||
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
"id" : "ZERO_CHECK::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
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{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"folder" :
|
"folder" :
|
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@@ -41,10 +41,10 @@
|
|||||||
"orderDependencies" :
|
"orderDependencies" :
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[
|
[
|
||||||
{
|
{
|
||||||
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id" : "HydraClient::@6890427a1f51a3e7e1df"
|
"id" : "HydraEngine::@fafd37b19aacd4c483ed"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"paths" :
|
"paths" :
|
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+1
-1
@@ -21,7 +21,7 @@
|
|||||||
{
|
{
|
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"command" : 1,
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"command" : 1,
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"parent" : 0
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},
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},
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{
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{
|
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+1
-1
@@ -21,7 +21,7 @@
|
|||||||
{
|
{
|
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"command" : 1,
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"command" : 1,
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"file" : 1,
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"line" : 36,
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"parent" : 0
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"parent" : 0
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},
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},
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{
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{
|
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+1
-1
@@ -21,7 +21,7 @@
|
|||||||
{
|
{
|
||||||
"command" : 1,
|
"command" : 1,
|
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"parent" : 0
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"parent" : 0
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},
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},
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{
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{
|
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+1
-1
@@ -21,7 +21,7 @@
|
|||||||
{
|
{
|
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"command" : 1,
|
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"parent" : 0
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},
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},
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{
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{
|
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+1
-1
@@ -21,7 +21,7 @@
|
|||||||
{
|
{
|
||||||
"command" : 1,
|
"command" : 1,
|
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|
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"parent" : 0
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"parent" : 0
|
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},
|
},
|
||||||
{
|
{
|
||||||
+1
-1
@@ -21,7 +21,7 @@
|
|||||||
{
|
{
|
||||||
"command" : 1,
|
"command" : 1,
|
||||||
"file" : 1,
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"file" : 1,
|
||||||
"line" : 35,
|
"line" : 36,
|
||||||
"parent" : 0
|
"parent" : 0
|
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},
|
},
|
||||||
{
|
{
|
||||||
+1
-1
@@ -21,7 +21,7 @@
|
|||||||
{
|
{
|
||||||
"command" : 1,
|
"command" : 1,
|
||||||
"file" : 1,
|
"file" : 1,
|
||||||
"line" : 35,
|
"line" : 36,
|
||||||
"parent" : 0
|
"parent" : 0
|
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},
|
},
|
||||||
{
|
{
|
||||||
+1
-1
@@ -21,7 +21,7 @@
|
|||||||
{
|
{
|
||||||
"command" : 1,
|
"command" : 1,
|
||||||
"file" : 1,
|
"file" : 1,
|
||||||
"line" : 35,
|
"line" : 36,
|
||||||
"parent" : 0
|
"parent" : 0
|
||||||
},
|
},
|
||||||
{
|
{
|
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+59
-49
@@ -33,85 +33,79 @@
|
|||||||
{
|
{
|
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|
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"parent" : 0
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},
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{
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{
|
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"line" : 34,
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"parent" : 0
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"parent" : 0
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},
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},
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{
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{
|
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"parent" : 0
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|
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{
|
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{
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||||||
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{
|
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|
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{
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|
"parent" : 0
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|
},
|
||||||
|
{
|
||||||
|
"command" : 3,
|
||||||
|
"file" : 0,
|
||||||
|
"line" : 37,
|
||||||
|
"parent" : 0
|
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|
},
|
||||||
|
{
|
||||||
|
"command" : 3,
|
||||||
|
"file" : 0,
|
||||||
|
"line" : 41,
|
||||||
|
"parent" : 0
|
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|
},
|
||||||
|
{
|
||||||
|
"command" : 3,
|
||||||
|
"file" : 0,
|
||||||
|
"line" : 43,
|
||||||
|
"parent" : 0
|
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|
},
|
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|
{
|
||||||
|
"command" : 3,
|
||||||
|
"file" : 0,
|
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|
"line" : 49,
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|
"parent" : 0
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|
},
|
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|
{
|
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|
"command" : 3,
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|
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|
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|
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"parent" : 0
|
"parent" : 0
|
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},
|
},
|
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{
|
{
|
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@@ -123,7 +117,19 @@
|
|||||||
{
|
{
|
||||||
"command" : 3,
|
"command" : 3,
|
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"file" : 0,
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|
"line" : 55,
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|
"parent" : 0
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|
},
|
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|
{
|
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|
"command" : 3,
|
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|
"file" : 0,
|
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|
"line" : 57,
|
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|
"parent" : 0
|
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|
},
|
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{
|
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|
"command" : 3,
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|
"file" : 0,
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|
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"parent" : 0
|
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|
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}
|
}
|
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]
|
]
|
||||||
@@ -203,6 +209,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"backtrace" : 16,
|
"backtrace" : 16,
|
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||||
@@ -103,7 +103,7 @@
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
||||||
<Midl>
|
<Midl>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Program Files (x86)\GLFW\include;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -91,7 +91,7 @@
|
|||||||
<PropertyGroup />
|
<PropertyGroup />
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||||
@@ -118,10 +118,10 @@
|
|||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ResourceCompile>
|
<ResourceCompile>
|
||||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_EXPORTING;CMAKE_INTDIR=\"Debug\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_EXPORTING;CMAKE_INTDIR=\"Debug\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ResourceCompile>
|
</ResourceCompile>
|
||||||
<Midl>
|
<Midl>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||||
@@ -160,7 +160,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||||
@@ -188,10 +188,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ResourceCompile>
|
<ResourceCompile>
|
||||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"Release\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"Release\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ResourceCompile>
|
</ResourceCompile>
|
||||||
<Midl>
|
<Midl>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||||
@@ -230,7 +230,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||||
@@ -258,10 +258,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ResourceCompile>
|
<ResourceCompile>
|
||||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"MinSizeRel\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"MinSizeRel\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ResourceCompile>
|
</ResourceCompile>
|
||||||
<Midl>
|
<Midl>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||||
@@ -300,7 +300,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
<AdditionalOptions>%(AdditionalOptions) /external:I "C:/Program Files (x86)/GLFW/include"</AdditionalOptions>
|
||||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
||||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||||
@@ -327,10 +327,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ResourceCompile>
|
<ResourceCompile>
|
||||||
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"RelWithDebInfo\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
<PreprocessorDefinitions>%(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_EXPORTING;CMAKE_INTDIR=\"RelWithDebInfo\";HydraEngine_EXPORTS</PreprocessorDefinitions>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ResourceCompile>
|
</ResourceCompile>
|
||||||
<Midl>
|
<Midl>
|
||||||
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>C:\Code\HydraV3\HydraEngine\HydraEngine;C:\Code\HydraV3\Libraries\glew-2.3.1\include;C:\Code\HydraV3\HydraEngine\HydraClient;C:\Code\HydraV3\Libraries\glm;C:\Code\HydraV3\HydraEngine\HydraEngine,;C:\Code\HydraV3\HydraEngine\..\Libraries\assimp\include;C:\Code\HydraV3\HydraEngine\..\Libraries\stb-master;C:\Code\HydraV3\HydraEngine\..\Libraries\box3d\include;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui;C:\Code\HydraV3\HydraEngine\..\Libraries\imgui\backends;C:\Code\HydraV3\HydraEngine\..\Libraries\FastNoiseLite\cpp;C:\Code\HydraV3\HydraEngine\includes;C:\Program Files (x86)\GLFW\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
|
<HeaderFileName>%(Filename).h</HeaderFileName>
|
||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
||||||
|
|||||||
+4
-16
@@ -1,20 +1,8 @@
|
|||||||
================================================================================
|
================================================================================
|
||||||
Linker Errors
|
Linker Errors
|
||||||
Generated: 2026-08-30T14:47:30.311Z
|
Generated: 2026-09-07T14:48:39.171Z
|
||||||
Total Errors: 5
|
Total Errors: 1
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
[LNK2019] (MSVC)
|
[LNK1201] (MSVC)
|
||||||
unresolved external symbol "bool __cdecl ImGui_ImplGlfw_InitForOpenGL(struct GLFWwindow *,bool)" (?ImGui_ImplGlfw_InitForOpenGL@@YA_NPEAUGLFWwindow@@_N@Z) referenced in function "public: virtual void __cdecl HydraInitialiseGUITask::Process(void)" (?Process@HydraInitialiseGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
error writing to program database 'C:\Code\HydraV3\build\HydraEngine\Debug\HydraEngine.pdb'; check for insufficient disk space, invalid path, or insufficient privilege [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
||||||
|
|
||||||
[LNK2019] (MSVC)
|
|
||||||
unresolved external symbol "void __cdecl ImGui_ImplGlfw_Shutdown(void)" (?ImGui_ImplGlfw_Shutdown@@YAXXZ) referenced in function "public: virtual void __cdecl HydraShutdownGUITask::Process(void)" (?Process@HydraShutdownGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
|
||||||
|
|
||||||
[LNK2019] (MSVC)
|
|
||||||
unresolved external symbol "bool __cdecl ImGui_ImplOpenGL3_Init(char const *)" (?ImGui_ImplOpenGL3_Init@@YA_NPEBD@Z) referenced in function "public: virtual void __cdecl HydraInitialiseGUITask::Process(void)" (?Process@HydraInitialiseGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
|
||||||
|
|
||||||
[LNK2019] (MSVC)
|
|
||||||
unresolved external symbol "void __cdecl ImGui_ImplOpenGL3_Shutdown(void)" (?ImGui_ImplOpenGL3_Shutdown@@YAXXZ) referenced in function "public: virtual void __cdecl HydraShutdownGUITask::Process(void)" (?Process@HydraShutdownGUITask@@UEAAXXZ) [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
|
||||||
|
|
||||||
[LNK1120] (MSVC)
|
|
||||||
4 unresolved externals [C:\Code\HydraV3\build\HydraEngine\HydraEngine.vcxproj]
|
|
||||||
|
|||||||
Reference in New Issue
Block a user