Split improvemnts before tess shader
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@@ -3,6 +3,7 @@
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#include "../../engine/HydraEngine.h"
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#include "../../actor/HydraActorManager.h"
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#include "../../task/HydraTask.h"
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#include "../../scheduler/HydraTaskScheduler.h"
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#include "../../ecs/HydraECS.h"
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#include "../../ecs/components/HydraPositionComponent.h"
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#include "../../ecs/components/HydraMeshComponent.h"
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@@ -14,31 +15,44 @@
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#include "../../buffer/HydraMaterialBuffer.h"
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#include "../../mesh/HydraMeshManager.h"
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#include "../../mesh/HydraMesh.h"
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#include "../../task/planet/HydraCheckPlanetResolutionTask.hpp"
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void HydraPlanetActor::FixedTick(float delta_t)
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{
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HydraID player_id = GetEngine()->GetPossessedPlayer();
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HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(player_id);
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HydraActorManager* actor_manager = GetEngine()->ActorManager();
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HydraECS* ecs = GetEngine()->ECS();
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HydraTaskScheduler* task_scheduler = GetEngine()->TaskScheduler();
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if(task_scheduler->BarrierComplete(m_update_barrier))
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{
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HydraPlanetQuadActor* quad0 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[0]));
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HydraPlanetQuadActor* quad1 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[1]));
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HydraPlanetQuadActor* quad2 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[2]));
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HydraPlanetQuadActor* quad3 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[3]));
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HydraPlanetQuadActor* quad4 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[4]));
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HydraPlanetQuadActor* quad5 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[5]));
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m_update_barrier = task_scheduler->CreateBarrier();
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HydraID task_id = task_scheduler->CreateTask<HydraCheckPlanetResolutionTask>(HydraThreadAffinity::General, m_update_barrier);
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HydraCheckPlanetResolutionTask* task = static_cast<HydraCheckPlanetResolutionTask*>(task_scheduler->GetTask(task_id));
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task->Initialise(m_quads);
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task_scheduler->StartTask(task_id);
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// HydraID player_id = GetEngine()->GetPossessedPlayer();
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// HydraPositionComponent pos_comp = GetEngine()->ECS()->GetComponent<HydraPositionComponent>(player_id);
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// HydraActorManager* actor_manager = GetEngine()->ActorManager();
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// HydraECS* ecs = GetEngine()->ECS();
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quad0->CheckResolution(pos_comp.position);
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quad1->CheckResolution(pos_comp.position);
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quad2->CheckResolution(pos_comp.position);
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quad3->CheckResolution(pos_comp.position);
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quad4->CheckResolution(pos_comp.position);
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quad5->CheckResolution(pos_comp.position);
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// HydraPlanetQuadActor* quad0 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[0]));
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// HydraPlanetQuadActor* quad1 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[1]));
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// HydraPlanetQuadActor* quad2 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[2]));
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// HydraPlanetQuadActor* quad3 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[3]));
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// HydraPlanetQuadActor* quad4 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[4]));
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// HydraPlanetQuadActor* quad5 = static_cast<HydraPlanetQuadActor*>(actor_manager->GetActor(m_quads[5]));
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// quad0->CheckResolution(pos_comp.position);
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// quad1->CheckResolution(pos_comp.position);
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// quad2->CheckResolution(pos_comp.position);
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// quad3->CheckResolution(pos_comp.position);
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// quad4->CheckResolution(pos_comp.position);
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// quad5->CheckResolution(pos_comp.position);
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}
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}
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void HydraPlanetActor::InitialiseComponents()
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{
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m_quads.resize(6);
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m_update_barrier = GetEngine()->TaskScheduler()->CreateBarrier();
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// HydraECS* ecs = GetEngine()->ECS();
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// HydraID entity_id = ecs->CreateEntity();
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_CreatePosition();
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