Split improvemnts before tess shader
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@@ -11,7 +11,8 @@ class CLASS_DEFINE HydraPlanetActor : public HydraActor
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HydraID m_material_component = INVALID_HYDRA_ID;
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HydraID m_position_component = INVALID_HYDRA_ID;
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HydraID m_mesh_component = INVALID_HYDRA_ID;
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HydraID m_quads[6];
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std::vector<HydraID> m_quads;
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HydraID m_update_barrier = INVALID_HYDRA_ID;
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protected:
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void _CreatePosition();
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void _CreateMesh();
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