More noise
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@@ -57,7 +57,7 @@ void HydraPlayerActor::HandleInput(float delta_t)
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if (move_fast)
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{
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extra_speed = 1500;
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extra_speed = 500;
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}
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GetEngine()->ActorManager()->RotateActor(GetID(), y_angle, x_angle, 0.0f);
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