More noise
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@@ -216,7 +216,7 @@ void HydraShadowPipeline::_CreateDirectionalRenderStage()
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0,
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textures,
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true,
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GL_BACK,
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GL_NONE,
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true,
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HYDRA_RENDERABLE_TYPE::HYDRA_COLOUR);
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m_render_stages[DIRECTIONAL_RENDER_STAGE] = render_stage;
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