Shadows - need to fix frame buffers
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//*PIXEL*
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#version 450
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#extension GL_EXT_scalar_block_layout : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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const uint DIRECTIONAL_LIGHT = 1;
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const uint POINT_LIGHT = 2;
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const uint SPOT_LIGHT = 3;
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void main()
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{
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//gl_FragDepth = gl_FragCoord.z;
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}
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