57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
#ifndef HYDRASTEPPHYSICSTASK
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#define HYDRASTEPPHYSICSTASK
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#include "../HydraTask.h"
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#include "../../engine/HydraEngine.h"
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#include "../../renderer/HydraRenderer.h"
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#include <GLMIncludes.h>
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#include "../../GlewIncludes.h"
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#include "../../buffer/HydraTextureBufferManager.h"
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#include "../../actor/HydraActorManager.h"
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#include "HydraSetWorldTransformTask.hpp"
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#include <box3d/box3d.h>
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class HydraStepPhysicsTask : public HydraTask
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{
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private:
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b3WorldId m_world_id;
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float m_delta_t_seconds= 0;
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protected:
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public:
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void Process() override
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{
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b3World_Step(m_world_id, m_delta_t_seconds, 1);
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b3BodyEvents events = b3World_GetBodyEvents(m_world_id);
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HydraTaskScheduler* task_scheduler = GetEngine()->TaskScheduler();
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std::vector<HydraID> tasks;
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uint32_t job_count = 0;
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for(uint32_t i = 0; i < events.moveCount; i ++)
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{
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HydraID task_id = task_scheduler->CreateTask<HydraSetWorldTransformTask>(HydraThreadAffinity::General);//, barrier_id);
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HydraSetWorldTransformTask *set_task = static_cast<HydraSetWorldTransformTask *>(task_scheduler->GetTask(task_id));
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glm::dvec3 position = {events.moveEvents[i].transform.p.x, events.moveEvents[i].transform.p.y, events.moveEvents[i].transform.p.z};
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glm::quat temp = glm::quat(events.moveEvents[i].transform.q.s, glm::vec3(events.moveEvents[i].transform.q.v.x, events.moveEvents[i].transform.q.v.y, events.moveEvents[i].transform.q.v.z));
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glm::vec3 rotation = glm::eulerAngles(temp);
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HydraID* entity_id = reinterpret_cast<HydraID*>(events.moveEvents[i].userData);
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set_task->Initialise(*entity_id, position, rotation);
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task_scheduler->WaitForTask(task_id);
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}
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}
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void Initialise(b3WorldId world_id, float delta_t_seconds)
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{
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m_world_id= world_id;
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m_delta_t_seconds = delta_t_seconds;
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}
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};
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#endif /* HYDRASTEPPHYSICSTASK */
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