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HydraV3/HydraEngine/source/task/physics/HydraInitialisePhysicsWorldTask.hpp
T
2026-08-24 20:59:24 +01:00

42 lines
901 B
C++

#ifndef HYDRAINITIALISEPHYSICSWORLDTASK
#define HYDRAINITIALISEPHYSICSWORLDTASK
#include "../HydraTask.h"
#include "../../engine/HydraEngine.h"
#include "../../renderer/HydraRenderer.h"
#include <GLMIncludes.h>
#include "../../GlewIncludes.h"
#include "../../buffer/HydraTextureBufferManager.h"
#include <box3d/box3d.h>
class HydraInitialisePhysicsWorldTask : public HydraTask
{
private:
b3WorldId* m_world_id = nullptr;
protected:
public:
void Process() override
{
b3WorldDef world_def = b3DefaultWorldDef();
world_def.workerCount = 1;
world_def.enableSleep = true;
*m_world_id = b3CreateWorld( &world_def );
b3World_SetContactRecycleDistance(*m_world_id, 0.05f);
}
void Initialise(b3WorldId *world_id)
{
m_world_id = world_id;
}
};
#endif /* HYDRAINITIALISEPHYSICSWORLDTASK */