42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#include "HydraLightSystem.h"
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#include "../../engine/HydraEngine.h"
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#include "../HydraECS.h"
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#include "../components/HydraLightComponent.h"
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#include "../components/HydraPositionComponent.h"
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#include "../../buffer/HydraLightBufferManager.h"
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#include "../../scheduler/HydraTaskScheduler.h"
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#include "../../task/buffer/HydraCreateGPUBufferTask.hpp"
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#include "../../task/buffer/HydraDeleteGPUBufferTask.hpp"
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#include "../../task/buffer/HydraUpdatePartialGPUBufferTask.hpp"
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#include "../../actor/HydraActorManager.h"
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#include <GLMIncludes.h>
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void HydraLightSystem::Initialise()
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{
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}
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void HydraLightSystem::InitialiseComponent(HydraID entity_id)
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{
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HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
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HydraECS *ecs = GetEngine()->ECS();
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HydraLightComponent &light_comp = ecs->GetComponent<HydraLightComponent>(entity_id);
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light_man->AddLight(light_comp);
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}
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void HydraLightSystem::DestroyComponent(HydraID actor_id)
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{
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HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
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light_man->RemoveLight(actor_id);
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}
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void HydraLightSystem::UpdateSystem(float delta_t_seconds)
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{
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HydraLightBufferManager *light_man = GetEngine()->LightBufferManager();
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light_man->UpdateBuffer();
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}
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