Files
HydraV3/HydraEngine/source/ecs/systems/HydraLightSystem.h
T
2026-08-18 16:23:20 +01:00

29 lines
680 B
C++

#ifndef HYDRALIGHTSYSTEM
#define HYDRALIGHTSYSTEM
#include "../../engine/HydraObject.h"
#include "../HydraSystem.h"
#include "../components/HydraLightComponent.h"
#include <GLMIncludes.h>
#include <queue>
#include <vector>
class HydraLightSystem : public HydraSystem
{
public:
void Initialise() override;
//uint32_t GetLightCount();
protected:
void InitialiseComponent(HydraID entity_id) override;
void DestroyComponent(HydraID actor_id) override;
virtual void UpdateSystem(float delta_t_seconds);
private:
HydraID m_light_buffer_id = INVALID_HYDRA_ID;
};
#endif /* HYDRALIGHTSYSTEM */