Files
HydraV3/HydraEngine/source/actor/HydraTextureDebugActor.h
T

26 lines
495 B
C++

#ifndef HYDRATEXTUREDEBUGACTOR
#define HYDRATEXTUREDEBUGACTOR
#include "HydraActor.h"
class CLASS_DEFINE HydraTextureDebugActor : public HydraActor
{
private:
HydraID m_mesh_component = INVALID_HYDRA_ID;
protected:
void _CreateMesh();
void _CreateRenderableComponent();
public:
virtual void InitialiseComponents();
virtual void Destroy(){}
HydraID Texture_ID = INVALID_HYDRA_ID;
};
#endif /* HYDRATEXTUREDEBUGACTOR */