Files
HydraV3/HydraEngine/source/gui/HydraSceneGraphWindow.cpp
T
2026-08-30 19:06:41 +01:00

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1.0 KiB
C++

#include "HydraSceneGraphWindow.h"
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
void HydraSceneGraphWindow::DrawComponents()
{
float f = 0.0f;
bool val1 = false;
bool val2 = true;
uint32_t counter = 0;
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
ImGui::Checkbox("Demo Window", &val1); // Edit bools storing our window open/close state
ImGui::Checkbox("Another Window", &val2);
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
counter++;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
ImGuiIO& io = ImGui::GetIO();
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::End();
}